strategy

AppWizard
January 16, 2026
Michał Kiciński, co-founder of CD Projekt and owner of GOG, is adopting a nuanced strategy for digital game distribution, avoiding direct competition with Steam. GOG's managing director, Maciej Gołębiewski, emphasizes leveraging their strengths, while Kiciński believes in the quality of GOG's offerings and user loyalty. He envisions that as gamers recognize GOG's curated selection, they will naturally choose the platform. Additionally, recent reports indicate that games using generative AI, like Call of Duty: Black Ops 6 and Stellaris, have generated significant revenue. Kiciński focuses on building a community around quality content and user experience for GOG's future.
Winsage
January 16, 2026
Michał Kiciński, the new owner of GOG, expressed surprise at the longevity of Windows, criticizing it as poor-quality software. Maciej Gołębiewski, managing director of GOG, noted the company's strategic shift towards Linux, driven by increasing game compatibility and the success of SteamOS. This pivot is part of a broader industry trend as developers recognize the value of alternative operating systems. GOG plans to embrace Linux more fully by 2026. Meanwhile, Microsoft has focused on integrating AI into Windows 11, which has faced criticism for not addressing foundational issues, particularly in performance and functionality.
AppWizard
January 16, 2026
Riot Games has launched its first PC café promotion of 2026, coinciding with the Season 1 update for League of Legends. The promotion, running until January 21, offers in-game rewards, trial cosmetics, and sweepstakes for players at participating PC cafés. Players can earn tiered rewards based on playtime, with those logging 20 hours receiving up to 15 Hextech Chest and Key sets. Participants are also entered into prize drawings for tickets to major esports events. A separate reward track is available for ranked victories, offering randomized rewards. Additionally, players will have temporary access to 15 champion skins from the Demacia region until January 30.
AppWizard
January 15, 2026
A significant update for Monster Train 2, titled Destiny of the Railforged, will be released in early February as the game's first paid DLC. It introduces a new clan, the Railforged, and a gameplay mode called Soul Savior. In Soul Savior, players battle to reclaim souls from a final boss named the Lifemother, with unique mechanics that enhance gameplay. Players can unlock and upgrade over 30 souls, each providing powerful enhancements and strategic options. The Railforged clan specializes in boosting the pyre's attack power and features new units and mechanics. Additionally, the Wurmkin clan will receive a free update with new designs and balance adjustments. Pricing details for the DLC have not been disclosed.
AppWizard
January 15, 2026
Hytale, developed by Hypixel Studios, shares similarities with Minecraft, including expansive, procedurally generated worlds and block-based environments. The game features a more nuanced combat system with special movesets and ultimate attacks, distinguishing it from Minecraft's melee system. Hytale's crafting is streamlined, allowing players to select items from a menu rather than arranging resources in a grid, and includes a progression mechanic for crafting stations. Additionally, Hytale introduces mantling, enabling players to jump and grab onto edges of blocks, enhancing mobility and exploration.
AppWizard
January 14, 2026
Masters of Albion is an upcoming game set to be released on April 22, 2026. It features a unique universe inspired by the ancient name for Great Britain and combines city-building with combat gameplay. Players will manage resources and construct a town during the day, while at night, they take on the role of a hero to fend off enemies in third-person combat. The game includes extensive customization options for warriors, the ability to recruit allies, and a god game mechanic that allows players to craft weapons and interact with townsfolk. A trailer has been released showcasing dynamic battles, and players can wishlist the game and join its official Discord community. Peter Molyneux has described it as a "reinvention of the god game."
AppWizard
January 14, 2026
Publishers in the gaming industry face challenges in pricing games, balancing profitability with fair deals for players. Kaman, a lead developer of Another Crab's Treasure, discussed the psychological perception of pricing, noting that consumers often round prices to more appealing figures. He highlighted that pricing their previous game, PEAK, at .99 instead of .00 was a strategic choice, as it aligns with consumer perception of value. PEAK sold over 10 million copies in its first year, with significant sales during promotional periods when it was discounted to .95, demonstrating the impact of pricing strategies on consumer behavior.
AppWizard
January 13, 2026
The Epic Games Store has grown its user base by 173% from 2019 to 2024, increasing from 108 million to over 295 million users. However, its revenue from third-party earnings has only increased by 1.6%. The store was launched in 2018 as a competitor to Steam and initially attracted users through a favorable revenue split for developers and exclusive game releases. Epic's strategy of offering free games has led to a perception of the store as primarily a platform for claiming giveaways rather than purchasing games. Critics note that the Epic Games Store has historically provided a less satisfying experience compared to Steam, lacking essential features at launch, with some improvements made only recently. In contrast, the Xbox app emphasizes subscription services through Game Pass, which has seen a 45% year-over-year growth, indicating a more engaged audience willing to spend money. Steam remains the preferred platform for many PC users due to its user-centric approach and comprehensive features. Epic is exploring NFT-based games and AI integration, while its revenue is projected to be over [openai_gpt model="gpt-4o-mini" prompt="Summarize the content and extract only the fact described in the text bellow. The summary shall NOT include a title, introduction and conclusion. Text: In recent discussions, the Epic Games Store has found itself at the center of scrutiny as users analyze its growth trajectory from 2019 to 2024. During this period, the platform has expanded its user base by an impressive 173%, climbing from 108 million users to over 295 million. However, this surge in numbers has not been mirrored in revenue, with third-party earnings only seeing a modest increase of 1.6%. This disparity raises questions about the spending habits of the newly acquired audience, suggesting that while Epic has successfully attracted users, many are not engaging in purchasing games. The Epic Game Store problem The Epic Games Store was launched in 2018 as a direct competitor to Steam, the dominant PC storefront developed by Valve. Steam has long been favored by players for its seamless user experience and robust feature set. In its initial attempts to capture market share, Epic offered developers a more favorable revenue split and secured exclusive game releases. However, these strategies did not resonate with gamers, prompting Epic to shift its approach while still maintaining a better revenue share for developers. To draw users in, Epic has heavily relied on a strategy of offering free games. While this tactic has effectively increased sign-ups, it has also led to a perception of the store as a platform primarily for claiming giveaways, rather than a destination for purchasing games. Many users, including myself, find themselves opening the Epic Games Store solely to claim free titles before promptly closing it. Critics have pointed out that the Epic Games Store has historically provided a less satisfying experience compared to Steam. The platform launched without several essential features, and although it has made strides to address these gaps, some users feel that the improvements have come too late. Key features such as user reviews, wishlists, achievements, and gifting were added only in recent years, while family sharing and mod support remain absent. Is this an Xbox PC problem as well? There are intriguing parallels to be drawn between the Epic Games Store and Xbox PC, both vying for a share of the market dominated by Steam. However, their approaches differ significantly. The Xbox app emphasizes subscription services through Game Pass, which has experienced a remarkable 45% year-over-year growth. This indicates that even with its feature limitations, Xbox has cultivated an engaged audience willing to spend money, contrasting with Epic's model of attracting users primarily through free offerings. Console players, particularly those on Xbox, demonstrate a strong willingness to invest in games, especially in popular genres like shooters. Despite PlayStation's larger hardware sales, Xbox users consistently show up to purchase titles, reflecting a dedicated gaming community. In contrast to Epic's strategy, Xbox is investing in a cross-device ecosystem that integrates cloud, console, and PC gaming. This long-term vision aims to blur the lines between console and PC, potentially unifying Xbox and Steam libraries under one umbrella. Such a strategy fosters a more open and flexible gaming environment, appealing to users who seek versatility in their gaming experiences. The future of PC gaming is Steam for now For the time being, Steam remains the preferred platform for many PC users, thanks to its user-centric approach and comprehensive feature set. This stability has left little incentive for players to migrate to alternative platforms, leading both Xbox and Epic to carve out their own niches rather than attempting to supplant Steam directly. Looking ahead, Xbox's next generation of hardware is expected to support multiple storefronts, including Steam and Epic. Meanwhile, Epic is exploring avenues that Steam has yet to embrace, such as NFT-based games and AI integration in development. Tim Sweeney, CEO of Epic, has publicly criticized Steam for its policies regarding AI disclosure, further highlighting the competitive landscape. What once seemed like a battleground where Epic and Xbox could not coexist now appears to be evolving into a space where collaboration and coexistence are possible. Neither platform needs to eclipse Steam to achieve success; rather, they can thrive alongside it. This reality is reflected in my own usage patterns—I often access the Epic Games Store to claim free games, yet I find myself primarily engaged with my Steam and Xbox libraries. Epic's performance, with over .09 billion in revenue in 2024, demonstrates that it can be a viable player in the market, even if it never reaches the same scale or user goodwill as Steam. Do you use Epic Games Store and if so, how? Let us know by commenting and taking part in our poll below: Follow Windows Central on Google News to keep our latest news, insights, and features at the top of your feeds!" max_tokens="3500" temperature="0.3" top_p="1.0" best_of="1" presence_penalty="0.1" frequency_penalty="frequency_penalty"].09 billion in 2024.
AppWizard
January 12, 2026
The Steam Machine is anticipated to be a strong competitor in the gaming PC market, with recent pricing rumors suggesting the 512GB model may be around 19,826 CZK (approximately 0) and the 2TB version at 22,305 CZK (approximately ,070). These prices were discovered in the code of a listing on the Czech retailer Smarty.cz, an authorized Valve reseller. The retailer applies a 17% markup on Valve products, indicating that final US prices could be around 0 for the 512GB model and ,070 for the 2TB variant. Estimates suggest that the raw hardware cost could exceed 0, making a price tag of 0 or more plausible. Unlike the Steam Deck, which was priced competitively, the Steam Machine may not benefit from the same subsidization strategy, as it allows users to install Windows and use it as a standard PC.
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