structure

AppWizard
June 15, 2026
Publisher Perp Games and developer Project Cloud Games announced that The Relic: First Guardian will be released on July 31 for PC (Steam) and PlayStation 5, moving up from its initial 2025 release date. Ports for Xbox Series S and X, as well as Nintendo Switch 2, are expected later in the summer. An exclusive retail version for PlayStation 5 will be available on September 4. The game is set in the world of Arsiltus, where players act as a First Guardian to combat a blight. It features over 70 boss encounters, five weapon types, and twelve skill trees, allowing for personalized builds. The stamina system is designed for dodging and blocking only, freeing players to attack without resource constraints. Progression is based on collectible items called Relics, which offer over 70 passive effects that enhance combat dynamics. PC system requirements have not yet been disclosed.
AppWizard
June 15, 2026
Steam's player population data shows that idle games are popular, with Bongo Cat remaining prominent and Banana achieving the tenth-highest peak for concurrent players. Task Bar Hero, launched at the end of May, reached approximately 450,000 concurrent players overnight and set a new record of 526,596 concurrent players, ranking just below Counter-Strike 2. The game's success is attributed to its passive item earning mechanic, allowing players to sell items on the Steam marketplace, where some items are valued between £50 and £150, and a legendary bow is listed for £1,183.16. Concerns have arisen about market manipulation by a bot farm, leading developers to enhance data collection on private servers to identify unauthorized program users. The data tracked includes user ID, game version, and device information.
Tech Optimizer
June 14, 2026
Neon and Supabase are two managed PostgreSQL platforms with distinct approaches. Neon adopts a serverless architecture that separates storage and compute, allowing databases to scale to zero when idle and enabling rapid database branching. Supabase, in contrast, provides a comprehensive backend-as-a-service that includes authentication, file storage, real-time subscriptions, and edge functions, all built around PostgreSQL. In 2025, Databricks acquired Neon for approximately billion, motivated by the observation that around 80% of databases created on Neon were generated by AI agents. Post-acquisition, users experienced reduced storage costs and improved pricing structures, although concerns arose regarding Neon's independence. Neon features instant database branching and a scale-to-zero capability, while Supabase offers a fully integrated backend with built-in authentication and storage. Neon operates on a usage-based pricing model, whereas Supabase has a flat-tier pricing structure. Both platforms support the pgvector extension for AI applications, but Supabase is fully open-source and allows for self-hosting, unlike Neon. The developer community recognizes Supabase for its ease of use and rapid application development capabilities, while Neon is praised for its innovative serverless features and cost efficiency. Migration between the two platforms is simplified due to their shared PostgreSQL foundation.
AppWizard
June 13, 2026
Kryonull is a visual novel developed by NovelkaGames that features AI-generated assets and is priced at [openai_gpt model="gpt-4o-mini" prompt="Summarize the content and extract only the fact described in the text bellow. The summary shall NOT include a title, introduction and conclusion. Text: In the ever-evolving landscape of digital gaming, the recent emergence of Kryonull has sparked a wave of discontent among enthusiasts. This visual novel, which has garnered attention through the Steam Release Bot on Bluesky, presents a scenario that many find disheartening. The game, priced at a staggering 0 in the US and £90 in the UK, raises eyebrows not only for its cost but also for its reliance on AI-generated assets. AI-Generated Assets and Pricing Concerns Kryonull's premise is intriguing, revolving around a manned mission to Europa that must navigate critical decisions upon encountering something hidden beneath the ice. This hard sci-fi concept holds promise, yet the execution falters significantly. The developer, NovelkaGames, has openly disclosed that "all images and voices in the game, as well as on the store page, were generated using AI." This revelation has led to a sense of disappointment, as many gamers perceive it as a missed opportunity for creativity and originality. The pricing structure further complicates the game's reception. While Kryonull is available in both English and Russian, its price in rubles translates to approximately in the US. For many, the notion of investing any amount in an AI-generated game feels like an affront, especially when considering the quality and effort that typically accompany successful titles. The Broader Context of Steam's Open Platform Kryonull serves as a cautionary tale within the broader context of Steam's open platform. While the freedom to publish games has led to a diverse array of titles, it has also resulted in a flood of subpar offerings. The platform's policies, influenced by payment processors and occasional inconsistencies, have allowed projects like Kryonull to slip through the cracks, leaving consumers to sift through a mix of quality and mediocrity. In contrast, other experimental titles such as South Scrimshaw Part One and Water Womb World showcase the potential for innovation and creativity in the genre. South Scrimshaw, a nature documentary-style game about whales on an alien planet, captivates players with its hand-drawn visuals and compelling writing, despite its use of AI-generated voiceovers. Meanwhile, Water Womb World, a surreal horror experience exploring themes of faith and existence, is available for a mere two dollars, demonstrating that quality doesn't always come at a high price. As the gaming community continues to navigate the complexities of AI integration and pricing strategies, Kryonull stands as a reminder of the importance of genuine effort and creativity in game development. The dialogue surrounding such titles will undoubtedly shape the future of the industry, as players seek out experiences that resonate with their expectations and values." max_tokens="3500" temperature="0.3" top_p="1.0" best_of="1" presence_penalty="0.1" frequency_penalty="frequency_penalty"] in the US and £90 in the UK. The game's premise involves a manned mission to Europa, but it has received criticism for its reliance on AI-generated images and voices, leading to disappointment among gamers. The game is available in both English and Russian, but many players feel that investing in an AI-generated game is unappealing due to the perceived lack of creativity and originality. Kryonull exemplifies concerns about the quality of games on Steam's open platform, where subpar offerings can proliferate alongside innovative titles.
AppWizard
June 13, 2026
Bungie has released the final update for Destiny 2, featuring extensive patch notes that include 71 pages and 17,000 words of changes. Key highlights of the update are: - Catalysts for all exotic weapons that previously lacked them. - Reworked anti-champion mods linked to weapon frames and the ability to choose from seven seasonal artifact sets. - New aspects, grenades, and abilities. - Enhanced attunement options for targeted farming. - An increase of 300 vault space slots and eight additional loadout slots. - Improvements to Gambit addressing long-standing player complaints. Bungie has also introduced a collection bundle for players to access all available expansions at a discount. The update aims to provide a more liberating experience by removing escalating power gains and unnecessary grinds, enhancing gameplay for both new players and veterans.
AppWizard
June 13, 2026
Google has released benchmark results for evaluating AI models in Android coding, revealing that the Gemini 3.5 Flash is the most resource-intensive model but ranks sixth overall. The benchmarks indicate that Gemini 3.5 Flash has higher latency and a 9% performance gap compared to its predecessor, Gemini 3.1 Pro Preview, despite being marketed as a faster alternative. In terms of cost, Gemini 3.5 Flash averages 355.9 tokens per benchmark run at approximately 7.1, while Gemini 3.1 Pro Preview uses only 73.3 tokens at about a third of that cost. The top-ranked models include GPT 5.5, GPT 5.4, and Gemini 3.1 Pro Preview, while Claude Opus 4.7 ranks fourth. The rankings feature both open-weight and closed-weight models, with the list remaining consistent since the last release, except for the removal of GPT 5.3 Codex.
Tech Optimizer
June 13, 2026
On June 10th, Splunk released an advisory for CVE-2026-20253, a high-severity vulnerability with a CVSS score of 9.8 that requires no authentication. The vulnerability is associated with the PostgreSQL Sidecar Service Endpoint and affects Splunk Enterprise versions 10 and above. In default installations, the service is not installed on Windows but is installed and enabled by default on AWS. The vulnerability allows unauthorized users to create and truncate arbitrary files through an API that lacks authentication controls. Additionally, it enables the execution of SQL commands via a backup and restore mechanism, potentially leading to remote code execution (RCE). A Detection Artefact Generator has been developed to help organizations assess their vulnerability to this issue.
AppWizard
June 12, 2026
The Netherlands' Consumer Competition Claims Foundation (CCCF) has launched a campaign against Valve, the parent company of Steam, alleging unfair commercial practices related to Valve's 30% commission on game sales, which they claim inflates prices across all PC storefronts. The CCCF argues that this commission structure pressures publishers and developers to raise prices, affecting competitive pricing on other platforms like the Epic Games Store and Microsoft Store. They also allege that Valve prohibits publishers from offering lower prices on competing platforms and has engaged in "geo-blocking" to restrict the activation of Steam keys purchased in Eastern Europe for use in Western Europe. Valve president Gabe Newell denies these allegations, asserting that there is no policy preventing lower pricing on other platforms. The CCCF claims that Dutch gamers may have overpaid by more than 220 million euros due to these practices. Legal challenges against Valve are mounting, including a class-action lawsuit concerning loot boxes and an antitrust suit from Wolfire Games.
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