Agents interacting with traditional OLTP databases face bottlenecks at the storage layer due to data movement required for operations like deploying instances and managing replicas. Object storage solutions, such as Amazon S3, provide a more efficient and cost-effective alternative. The text discusses two OLTP models: data-centric and transaction-centric. The transaction-centric model emphasizes the importance of transaction history, which Postgres retains through its write-ahead log (WAL). The WAL records every modification before it is committed, allowing for the reconstruction of the database state as of a specific point in time.
Lakebase Postgres introduces a two-layer architecture separating compute and storage. The compute layer handles SQL operations, while the storage layer ensures data durability and historical integrity. The WAL is streamed to safekeepers for replication, and the pageserver transforms WAL into materialized pages stored in object storage. This architecture allows for efficient read and write operations without direct interaction with object storage during queries.
Key features of Lakebase Postgres include branching, which allows agents to create pointers to specific LSNs without copying data; instant restore capabilities that enable point-in-time recovery; time travel queries for accessing historical data; and read replicas that do not require data duplication. The system also supports scaling down idle compute nodes and eliminates the need for separate copies of data for transactional and analytical processing by storing a single durable copy in object storage. Overall, Lakebase Postgres enhances agent interactions with the database by leveraging object storage as a foundational element.
Microsoft will implement monthly limits on Xbox Cloud Gaming starting in November 2026. Game Pass Ultimate members will receive 15 hours of cloud gaming per month, Premium members will have 10 hours, and Essential members will have 5 hours. Additional hours can be purchased, but pricing details are not yet available. Currently, Game Pass subscribers have unlimited access to cloud gaming. Microsoft estimates that only about 4% of subscribers will be affected by these new limits. The service will be accessible on various platforms, and Microsoft plans to expand the library of games available for cloud streaming. The decision to impose limits is attributed to rising infrastructure costs due to increased usage. Specific details regarding the purchase of additional hours and other related information are still pending.
Limited Run Games and Cyan Worlds are releasing modern remakes of the classic puzzle adventure titles Myst and Riven for PC and console platforms later this year. The Myst remake will be available in two physical editions: the Standard Edition priced at .99 / €44.95 / £40.00 / $CAD 56.99 and the Big Box Edition priced at .99 / €71.95 / £65.00 / $CAD 91.99. The Riven remake will also have a Standard Edition at the same price points and a Big Box Edition with the same pricing structure. Pre-orders for both games will begin on September 18, 2026, and will close on October 18, 2026.
An AI coding agent called Gotcha can generate games and tools on Android phones by writing real code and running a local server. It can create games like Tetris and a 3D Angry Birds clone with features such as touch controls, score displays, and sound effects. Gotcha can also fix bugs in the game logic based on vague feedback. The autonomy and local capabilities of Gotcha make it a unique tool for developers, allowing for quick iteration and precise bug reporting.
Lego unveiled a new city builder game titled Lego Skylines at Gamescom. The early gameplay preview lasted about 35 minutes, allowing players to construct a small neighborhood with a maximum population of around 50 residents. The game features whimsical animations for building and demolishing structures, vibrant visuals, and customization options for enhancing resident happiness through decorations. Players can complete quests to engage with the community and unlock new building types. Resource management involves constructing farms and factories to create supply chains, with a playful aesthetic evident in the design of buildings like a bread factory resembling a giant toaster. The game allows for a larger city scale of around 2,400 residents across several islands but focuses on a relaxed gameplay experience without catastrophic events.
A stateful LangGraph agent was developed to streamline a 15-minute booking process, mimicking a customer service representative. It features a user-friendly Streamlit UI and a backend powered by a Postgres database. The agent can respond to customer queries, calculate service prices, manage acceptance or rejection of services, propose appointment time slots, and confirm booking details. The agent operates in two persistence modes: in-memory for quick testing and Postgres for durability. Testing can be conducted locally with Streamlit or using Docker to simulate a production environment. Docker allows the application to interact with a PostgreSQL server without local installation, enhancing reproducibility. The project includes a docker-compose.yml file to initiate a PostgreSQL container, and users can also utilize a cloud-based Postgres solution. The application behavior remains consistent regardless of the database setup. The complete source code is available on GitHub for testing and further enhancements.
A horror game based on the Scream film franchise was discovered in the Steam data leak that occurred from August 29 to 31, 2026. The game, an unfinished multiplayer prototype created by Fatshark, was found by a Twitter user named Roly Poly Reaper, who managed to run it on their computer and enable online multiplayer. The prototype included several unfinished builds, with one featuring operational networking code that allowed players to take on the roles of survivors evading a player-controlled Ghostface. The project appears to have been a pitch build, never fully greenlit for production, and was stored in Valve’s old Steam2 backend for approximately 15 years before the leak.
Roly Poly Reaper used the Goldberg Steam emulator and Radmin VPN to run the game, circumventing the need for a live connection to Valve’s servers. Fatshark, known for cooperative shooters, had reportedly built the Scream prototype around 2011, coinciding with the release of Scream 4. The prototype's existence predates the popularization of the asymmetric horror genre by several years. The Steam2 leak itself involved approximately 12 to 13 terabytes of data, including various internal builds and beta versions from Valve and third-party developers. Valve has not publicly commented on the leak.
A stateful LangGraph agent was developed to streamline a 15-minute booking process, featuring a user-friendly Streamlit UI and a backend powered by a Postgres database. The agent responds to customer queries, calculates service pricing, manages service acceptance, suggests time slots, and confirms appointment details. It operates in two modes: in-memory for rapid testing and Postgres for persistent storage. Testing can be done locally using Docker, which simulates a Postgres environment, or with a hosted Postgres instance. The project includes a docker-compose.yml file to initiate a PostgreSQL 16 container, allowing the application to connect to the database. Data persistence is ensured through Docker volumes, and the application can be run with specific commands after setting up the environment variables. The system has been tested successfully, demonstrating its ability to manage bookings and maintain data integrity across sessions. Future enhancements are planned to improve the booking workflow and integrate additional communication channels.
Gen Digital Inc. (US3687361044) is a significant player in the consumer cybersecurity software market, with its stock trading steadily as of late August 2026. The company emerged from the merger of NortonLifeLock’s consumer security business and Avast, focusing on antivirus, identity protection, and privacy tools for individual and small-business users. It reported multi-billion-dollar revenue from consumer security subscriptions in its most recent fiscal year, demonstrating year-over-year revenue growth and solid profitability. The company’s management has provided guidance for stable to moderately rising revenue and strong operating margins for the current fiscal year. Analyst consensus indicates expectations of modest earnings per share growth. Gen Digital's strategy includes offering subscription bundles that integrate various security services, enhancing customer retention and average revenue per user. The company has a diversified global reach and reported substantial free cash flow, supporting debt servicing and product development investments. Its consumer security suite combines antivirus protection, VPN services, and identity monitoring into a single subscription offering. As of late August 2026, Gen Digital's stock trades on a major U.S. exchange, reflecting balanced expectations between earnings growth and competitive risks.