supersampling

AppWizard
October 4, 2025
Bulwark: Falconeer Chronicles has received an update that introduces the Behemoth, a large, heavily armed airship with three upgrade tiers. The update also adds new locations, including the Entagon, which unlocks subterfuge diplomacy events allowing players to acquire settlements, corrupt faction commanders, undo vassalizations, and disrupt settlement defenses. Additionally, Arbologies that grow trees when supplied with workers and curved walls for construction have been added. Quality-of-life features include a limited fast-travel system and antialiasing settings. The game is currently on sale for £7.19 until October 6.
AppWizard
September 20, 2025
GungHo and Falcom have released Trails in the Sky 1st Chapter worldwide, marking Falcom's first multi-platform release globally and its first internal PC port in several years. The PC version includes various display settings, such as fullscreen and windowed modes, resolutions from 320x200 to 4K, and support for different aspect ratios. Graphics options allow players to adjust draw distance, level of detail, light and shadow maps, and more. New features include a "resume from latest save" option. However, some features from previous Trails games are missing, such as arbitrary resolution support and comprehensive ultrawide support. Recommended settings for the Steam Deck target 45fps, while the ROG Ally can achieve a locked 60fps with specific adjustments. Despite its strengths, the port reflects some shortcomings compared to earlier releases.
AppWizard
May 4, 2025
Nvidia's Deep Learning Super Sampling (DLSS) was introduced in 2018 with the GeForce RTX 20-series graphics cards and has evolved into its fourth iteration, becoming a standard expectation for modern PC games. DLSS enhances gameplay by upscaling lower-resolution images, improving frame rates, and enabling advanced graphical effects without sacrificing performance. The latest version, DLSS 4, debuted with the GeForce RTX 50-series in 2025 and features a new transformer model to enhance image quality. DLSS includes Frame Generation, which creates additional frames to improve gameplay fluidity, and Multi-Frame Generation, which can produce up to three additional frames per real frame. DLSS significantly reduces the performance impact of ray tracing, allowing gamers to enjoy high-quality graphics without compromising frame rates. Over 500 games and applications currently support DLSS technology.
AppWizard
March 21, 2025
DirectX Raytracing 1.2 is a rendering API developed by Microsoft that aims to improve ray tracing efficiency in gaming. It introduces enhancements such as opacity micromaps, which can increase performance by up to 2.3 times in path-based gaming, and shader execution reordering, which could double performance in certain scenarios. Nvidia has committed to providing driver support for this API across its GeForce RTX GPU lineup, and Microsoft is also working with AMD, Intel, and Qualcomm for compatibility. Additionally, techniques like neural block texture compression and neural supersampling are being explored to enhance real-time path tracing. A preview software development kit for DirectX Raytracing 1.2 is set to be released in April.
AppWizard
October 16, 2024
Peter "Durante" Thoman and his studio PH3 Games have collaborated with Nihon Falcom to optimize the PC version of Ys X, introducing features such as local co-op gameplay, enhanced loading times, and frame rates exceeding 300 fps. The game includes improved draw distances, higher-quality shadows, HDR support, Steam gameplay recording capabilities, asset caching, and multiple supersampling methods for anti-aliasing. Extensive CPU optimization has achieved a maximum frame rate cap of 360 fps, with stable frame times being a focus during testing. Ys X requires an Nvidia GeForce GTX 1650 for smooth 60 fps gameplay at 1440p resolution and has a storage requirement of 7 GB. The game will launch in English on October 25 across multiple platforms, with a free demo available until October 21.
AppWizard
October 7, 2024
The minimum system requirements for the Silent Hill 2 remake are as follows: - OS: Windows 10 x64 - CPU: Intel Core i7-6700K / AMD Ryzen 5 3600 - RAM: 16GB - GPU: Nvidia GeForce GTX 1070 Ti / AMD Radeon RX 5700 - DirectX: Version 12 - Storage: 50GB (SSD recommended) The recommended system requirements are: - OS: Windows 10 x64 - CPU: Intel Core i7-8700K / AMD Ryzen 5 3600X - RAM: 16GB - GPU: Nvidia GeForce RTX 2080 / AMD Radeon 6800 XT - DirectX: Version 12 - Storage: 50GB (SSD recommended) Testing with a GTX 1070 at 1080p on low settings yielded an average of 47fps, while the medium preset maintained 40fps, provided the 16GB RAM threshold and a capable CPU were met. The game supports DLSS and FSR upscalers, improving performance at higher resolutions. Optimal settings for performance include using DLSS on Quality or TSR on Low, medium shadows and shaders quality, with global motion blur turned off. Ray tracing significantly impacts performance, reducing framerates.
AppWizard
August 17, 2024
Matthew Murray conducts frame rate benchmarks at native screen resolution and 1080p for gaming laptops to evaluate GPU performance. Nvidia's DLSS technology, particularly in the 30-series and 40-series graphics cards, significantly enhances gaming experiences. Cyberpunk 2077: Phantom Liberty demonstrates that using DLSS 3.5 can make upscaled images nearly indistinguishable from native 4K. DLSS can increase frame rates by up to 36 frames per second in games like God of War. Intel's XeSS has improved rapidly, while AMD's solutions often do not match the clarity of native resolution. It is recommended to enable supersampling if available, as the performance enhancements are substantial.
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