Take-Two Interactive

AppWizard
May 30, 2026
Strauss Zelnick, CEO of Take-Two Interactive, indicated in a recent interview that there are significant developments anticipated for GTA VI, which is scheduled for release on November 19, 2026. He mentioned that there is "a lot of work to do after the launch of GTA VI," suggesting potential post-launch updates and preparations for a PC release of the game and GTA Online. Currently, GTA VI is confirmed for PlayStation 5 and Xbox Series X/S, but there has been no official announcement regarding a PC version. Historically, Rockstar Games has released PC ports of major titles about a year after their console launches.
AppWizard
May 28, 2026
Rockstar Games terminated 31 employees in October 2025, with the dismissed workers claiming their firings were due to their efforts to unionize, a claim Rockstar denies, stating the terminations were due to the disclosure of unannounced game features. A new union, affiliated with the Independent Workers' Union of Great Britain (IWGB), has formed among Rockstar employees to advocate for the rights of the terminated workers and has initiated legal action against the company. The union is focusing on issues such as pay transparency, flexible working conditions, and an end to "crunch" culture. The IWGB is also raising funds for its legal case and aims to secure justice for the fired workers. Meanwhile, Take-Two Interactive has projected revenues exceeding billion for the 2027 fiscal year, largely due to the upcoming release of Grand Theft Auto 6.
AppWizard
May 26, 2026
Rage:MP, a multiplayer platform for Grand Theft Auto 5, will undergo a structured shutdown following a cease-and-desist order from Take-Two Interactive. Rockstar Games and Take-Two have designated FiveM as the only authorized platform for GTA 5 multiplayer modding. As part of the shutdown process, server owners are advised to transition to FiveM. Key dates include the discontinuation of public access to the Rage:MP server toolkit, no acceptance of new community servers, the shutdown of the public server listing on June 1, and the cessation of all remaining services, including the game client and server toolkit, on August 31.
AppWizard
May 26, 2026
Strauss Zelnick, CEO of Take-Two Interactive, stated that Red Dead Online (RDO) has sold 85 million copies, which he considers a significant achievement despite the game not reaching the financial success of Grand Theft Auto Online. He emphasized that not every game needs to be a continuous live service to be successful and highlighted the value of individual gaming experiences.
AppWizard
May 22, 2026
Take-Two Interactive has scheduled the release of Grand Theft Auto 6 for November 19. CEO Strauss Zelnick predicts that fiscal year 2027 will set new records for operating performance due to this launch. Take-Two's revenue for fiscal year 2026 was .72 billion, and it expects revenues between billion and .2 billion for fiscal 2027, indicating a significant year-over-year increase. The company is also preparing for a marketing strategy for GTA 6 as anticipation builds among the gaming community.
AppWizard
May 18, 2026
The original Borderlands, unveiled in 2007, resembled other mid-2000s shooters with a muted aesthetic. As the game neared release, Strauss Zelnick of Take-Two Interactive faced a decision about its art style, which was deemed insufficient by his team. Despite the risk of delaying the project and the significant investment already made, Zelnick chose to support a shift to a hand-inked art style, which ultimately contributed to the game's success. He described this decision as a gamble that few in the industry would have taken, emphasizing the importance of trusting creative vision and fostering innovation within the company.
AppWizard
May 18, 2026
Strauss Zelnick, CEO of Take-Two Interactive, discussed the development of Borderlands in a conversation with podcaster David Senra. The game, initially revealed nearly two decades ago, started with a muted palette and somber tone, contrasting sharply with its final vibrant aesthetic. Transforming Borderlands required an investment of millions and an additional year of development, as the team realized the original art style was not differentiated enough. Randy Pitchford, a key developer, noted that early testers found the initial design reminiscent of other titles like Rage and Fallout 3, which felt dated. Ultimately, Borderlands' unique style has become a defining characteristic, distinguishing it from other shooters.
AppWizard
May 8, 2026
31st Union, a studio under 2K Games, has confirmed layoffs affecting an undisclosed number of employees as it continues development on Project Ethos, a free-to-play hero shooter unveiled in 2024. Studio head Ben Brinkman indicated that changes were necessary to achieve the studio's goals. Project Ethos was initially described as a "roguelike hero shooter," but it allows players to choose randomized buffs during matches and features gameplay similar to Fortnite. The studio's previous head, Michael Condrey, was dismissed shortly after the game's announcement, and updates on Project Ethos have been limited since then. The layoffs at 31st Union follow similar cuts at 2K Games' Cloud Chamber in 2025. Take-Two Interactive's CEO has expressed disappointment over the lengthy development timelines for new titles, including the BioShock installment. Despite these challenges, Brinkman remains optimistic about the future of Project Ethos and the team's direction.
AppWizard
May 7, 2026
The BioShock franchise has not released a new installment since BioShock Infinite in 2013. In 2018, Hangar 13 began preliminary work on a new title, but it did not progress into a full project. Strauss Zelnick, CEO of Take-Two Interactive, expressed disappointment over the delays but was not surprised. The franchise is currently under the management of Cloud Chamber, which has appointed a new director and is reworking fundamental elements of the series. Following restructuring, over 80 employees, about one-third of Cloud Chamber's workforce, were laid off. The development of the next BioShock installment is still in its early stages.
AppWizard
May 5, 2026
GTA 6 will launch exclusively on consoles, with a PC version expected later. Take-Two Interactive CEO Strauss Zelnick stated that this decision is to prioritize the core audience rather than due to a marketing deal with Sony. He emphasized that Rockstar traditionally releases on consoles first to serve its core consumers effectively. The significance of the PC market has increased, with PC sales for major titles now accounting for 45-50% of total revenue, compared to just 5% in the late 2000s. A leak suggests that the delay in the PC release may be influenced by the financial success of GTA Online, which generates 97% of its revenue from console players.
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