Take-Two Interactive

AppWizard
June 25, 2026
The preorder pages for Grand Theft Auto VI will go live at midnight local time across the United States. Gamers can choose between the Standard and Ultimate editions, with digital preorders offering a month-long subscription to GTA+. The Ultimate Edition is priced at .99 and includes additional side missions, vehicles, weapons, and outfits for protagonists Jason and Lucia. The game is set to be released on November 19. PC gamers will have to wait another year for the game to run natively on their systems.
AppWizard
June 25, 2026
Rockstar Games has announced that pre-orders for Grand Theft Auto VI will begin at midnight local time on June 25, 2026, ahead of the official launch on November 19, 2026. The game will retail for .99 and will be available for PlayStation 5 and Xbox Series X|S. An Ultimate Edition will be available for .99, featuring exclusive content. Pre-orders made before November 20, 2026, will include the Vintage Vice City Pack and digital pre-orders will come with a complimentary month of GTA+. Preloading for digital versions will start on November 12, 2026, and physical editions will also be released on that date, including a download code. The game will be available on the PlayStation Store, Microsoft Store, Rockstar Games Store, and various global retailers.
AppWizard
June 21, 2026
Microsoft is undergoing a restructuring that includes layoffs across its game studios and further job cuts and studio closures as part of the "Xbox reset" initiated by new CEO Asha Sharma. This initiative has resulted in the cancellation of several game projects, including: - Odyssey: Shelved in 2024 after challenges in development, including a switch from Unreal Engine to an internal engine. - Everwild: Canceled in 2025 after years of development and at least one reboot. - Perfect Dark: The reboot was canceled in 2025 despite a positive gameplay reveal, with reports of interest from Take-Two Interactive. - Contraband: Development ceased in 2025, leaving the future of the co-op smuggling game uncertain. - Project Blackbird: Canceled in 2025 after over six years of development due to financial concerns regarding the investment required for an MMO. Following the cancellation of Project Blackbird, some team members formed a new studio named Sackbird.
AppWizard
May 30, 2026
Strauss Zelnick, CEO of Take-Two Interactive, indicated in a recent interview that there are significant developments anticipated for GTA VI, which is scheduled for release on November 19, 2026. He mentioned that there is "a lot of work to do after the launch of GTA VI," suggesting potential post-launch updates and preparations for a PC release of the game and GTA Online. Currently, GTA VI is confirmed for PlayStation 5 and Xbox Series X/S, but there has been no official announcement regarding a PC version. Historically, Rockstar Games has released PC ports of major titles about a year after their console launches.
AppWizard
May 28, 2026
Rockstar Games terminated 31 employees in October 2025, with the dismissed workers claiming their firings were due to their efforts to unionize, a claim Rockstar denies, stating the terminations were due to the disclosure of unannounced game features. A new union, affiliated with the Independent Workers' Union of Great Britain (IWGB), has formed among Rockstar employees to advocate for the rights of the terminated workers and has initiated legal action against the company. The union is focusing on issues such as pay transparency, flexible working conditions, and an end to "crunch" culture. The IWGB is also raising funds for its legal case and aims to secure justice for the fired workers. Meanwhile, Take-Two Interactive has projected revenues exceeding billion for the 2027 fiscal year, largely due to the upcoming release of Grand Theft Auto 6.
AppWizard
May 26, 2026
Rage:MP, a multiplayer platform for Grand Theft Auto 5, will undergo a structured shutdown following a cease-and-desist order from Take-Two Interactive. Rockstar Games and Take-Two have designated FiveM as the only authorized platform for GTA 5 multiplayer modding. As part of the shutdown process, server owners are advised to transition to FiveM. Key dates include the discontinuation of public access to the Rage:MP server toolkit, no acceptance of new community servers, the shutdown of the public server listing on June 1, and the cessation of all remaining services, including the game client and server toolkit, on August 31.
AppWizard
May 26, 2026
Strauss Zelnick, CEO of Take-Two Interactive, stated that Red Dead Online (RDO) has sold 85 million copies, which he considers a significant achievement despite the game not reaching the financial success of Grand Theft Auto Online. He emphasized that not every game needs to be a continuous live service to be successful and highlighted the value of individual gaming experiences.
AppWizard
May 22, 2026
Take-Two Interactive has scheduled the release of Grand Theft Auto 6 for November 19. CEO Strauss Zelnick predicts that fiscal year 2027 will set new records for operating performance due to this launch. Take-Two's revenue for fiscal year 2026 was .72 billion, and it expects revenues between billion and .2 billion for fiscal 2027, indicating a significant year-over-year increase. The company is also preparing for a marketing strategy for GTA 6 as anticipation builds among the gaming community.
AppWizard
May 18, 2026
The original Borderlands, unveiled in 2007, resembled other mid-2000s shooters with a muted aesthetic. As the game neared release, Strauss Zelnick of Take-Two Interactive faced a decision about its art style, which was deemed insufficient by his team. Despite the risk of delaying the project and the significant investment already made, Zelnick chose to support a shift to a hand-inked art style, which ultimately contributed to the game's success. He described this decision as a gamble that few in the industry would have taken, emphasizing the importance of trusting creative vision and fostering innovation within the company.
AppWizard
May 18, 2026
Strauss Zelnick, CEO of Take-Two Interactive, discussed the development of Borderlands in a conversation with podcaster David Senra. The game, initially revealed nearly two decades ago, started with a muted palette and somber tone, contrasting sharply with its final vibrant aesthetic. Transforming Borderlands required an investment of millions and an additional year of development, as the team realized the original art style was not differentiated enough. Randy Pitchford, a key developer, noted that early testers found the initial design reminiscent of other titles like Rage and Fallout 3, which felt dated. Ultimately, Borderlands' unique style has become a defining characteristic, distinguishing it from other shooters.
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