In 1993, French game designer Philippe Thibaut released the tabletop game Europa Universalis, which focused on the geopolitical dynamics of European powers from the late 15th century to 1792. The game was complex, featuring nearly 1500 counters and extensive manuals, with some sessions lasting over 60 hours. Thibaut collaborated with Paradox Development Studio to adapt the game for PC, launching the video game version in late 2000, which introduced real-time gameplay with a pause feature and an open-ended structure.
As of 2025, the franchise has evolved to include four mainline titles and a spin-off, culminating in Europa Universalis V, which introduces a new starting date of April 1, 1337, and ends on December 31, 1836. The game features a detailed world map with 28,570 locations and 1,523 playable nations. New features include a revamped military system, balancing estates, and scripted situations that reflect real-world events.
Despite advancements, Europa Universalis V has a high barrier to entry, particularly for newcomers, and may require additional content to reach its full potential. The game has shown stability on mid-range systems, though performance on handheld devices may be lacking.