Jeff Gardiner, a former Bethesda producer, had conflicts with the design team over the balance of Skyrim as its launch approached. He argued that the designers' reliance on AI simulations did not accurately reflect human player behavior, which could lead to a disconnect in gameplay experience. Gardiner took it upon himself to extensively playtest the game and make adjustments to creatures and weapons in a focused effort just weeks before release. He believed that his background in design allowed him to effectively contribute to the game's balance. Gardiner reflected on the unpredictable nature of RPGs, which he found appealing in his own experience with Skyrim.