Prokop Jirsa, the lead designer for Kingdom Come: Deliverance 2, argues that the term "beta" in video game marketing often misrepresents the actual state of game development. He points out that what players experience in public betas is typically much more polished than the internal alphas or betas, which are less refined. Jirsa humorously suggests that these pre-release versions could be more accurately labeled as gammas or deltas. He emphasizes the non-linear progression of game quality, noting that significant time and effort are required to achieve a polished final product, which can take months or even years. Jirsa reflects on the challenges faced during the development of the original Kingdom Come: Deliverance, given the limited resources and tight timelines.