In 2001, the hairy deathclaw from Fallout Tactics became a focal point for criticism of the game's developer, Micro Forté, due to its unconventional design choice of a thick fur coat. Lead designer Ed Orman acknowledged the controversy, stating that while variations on deathclaws could be justified, the design was initially seen as sacrilege. Fallout Tactics is considered a bold offshoot of the RPG franchise, created by a passionate team despite limited resources. Although Todd Howard declared it non-canon, elements from the game have influenced later titles and gained appreciation among fans. Orman expressed pride in the team's accomplishment despite the challenges faced during development.