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AppWizard
April 12, 2026
Liquid Swords is developing an open-world crime game called Samson, which incorporates a roguelike element similar to Grand Theft Auto. The studio, led by Christofer Sundberg, faced significant changes last year, resulting in the layoff of half its team and a shift in the game's design to a more streamlined experience. Samson currently has a 53% Mixed rating on Steam, with many negative reviews citing bugs and technical issues.
AppWizard
April 11, 2026
Amazon announced a reduction of 14,000 jobs in October 2025, with significant cuts to its gaming division as part of a strategic shift away from competing with platforms like Steam. The focus will now be on enhancing the Luna cloud gaming service, which will no longer support the purchase of games from third-party stores such as EA, Ubisoft, and GOG. Subscriptions for Ubisoft+ and Jackbox Games will be discontinued, although users who previously purchased games from these developers can stream them until June 10, 2026. The decision to eliminate third-party game access was based on feedback from players seeking easier access to games and more social experiences. This change raises concerns about Luna's appeal in comparison to competing services like Xbox Game Pass. Some suggest this may encourage users to transition to Luna Premium, which requires an additional monthly fee.
Winsage
April 10, 2026
The Windows Insider Program is undergoing changes to improve user experience based on feedback from the community. The channel structure will be simplified into two main options: Experimental and Beta. The Experimental channel will provide early access to features under development, while the Beta channel will showcase features planned for near-term release without gradual rollouts. Users will have the option to select specific Windows core versions and enable or disable features through a new Feature flags page. Additionally, transitioning between channels will now allow for in-place upgrades, preserving apps and settings, except when moving from Experimental Future Platforms. All Insiders will be transitioned to either the new Beta or Experimental channel, with specific transitions outlined for current users in the Beta, Dev, and Canary channels. Commercial customers will see similar changes, while those in the Windows Server Insider Program will not experience alterations.
Winsage
April 10, 2026
Microsoft is revamping the Windows Insider Program, introducing a new Experimental Channel to replace the existing Dev and Canary channels. This change aims to simplify the channel structure and enhance user experience by allowing Insiders to toggle new features on and off via a Feature Flags page. The Experimental Channel will also include a 'Future Platforms' option for testing upcoming platform changes. The Beta Channel will continue to provide features intended for Windows 11 users, with the discontinuation of Controlled Feature Rollouts, ensuring that announced features are available upon update. The Release Preview Channel will remain for those wanting to preview the next monthly update. Microsoft is implementing enhancements for smoother transitions between channels, allowing Insiders to switch without a clean install. Beta Channel testers will stay in their current channel, while Dev Channel testers will be automatically transitioned to the Experimental Channel. Canary testers on 28000 series builds will move to the Experimental Channel, and those on 29500 series builds will shift to the Experimental (Future Platforms) Channel.
Tech Optimizer
April 8, 2026
Discussions on digital sovereignty are shifting from infrastructure to databases, driven by geopolitical pressures in Europe. Hyperscalers like Amazon and Microsoft are investing heavily to comply with new regulations, prompting organizations to reconsider their reliance on managed cloud services. Many enterprises are now viewing PostgreSQL as a portable, cloud-neutral foundation to ensure consistent behavior across various environments, leading to interest in Sovereign DBaaS. Gabriele Bartolini, VP and Chief Architect of Kubernetes at EDB, emphasizes that true sovereignty starts with the database and that portability enhances negotiating leverage and compliance. Bartolini warns that while managed cloud services offer convenience, they often sacrifice control. He notes that transitioning away from these services can provide long-term leverage, as evidenced by Microsoft's encouragement for customers to run self-managed PostgreSQL. The Operator Pattern in Kubernetes enables better database management and lifecycle control, with CloudNativePG exemplifying this approach. Bartolini asserts that owning hardware allows organizations to better manage costs, especially for resource-intensive AI workloads, and that moving to bare metal can significantly enhance performance. A cultural shift is necessary for success, with DBAs needing to adapt to cloud-native environments. Bartolini encourages DBAs to develop a broader understanding of Kubernetes to enhance collaboration across teams. He warns that the database team cannot drive change alone and must align with the entire infrastructure direction to avoid dependency on proprietary tools that limit independence and innovation.
AppWizard
April 3, 2026
Concerns about online safety have led to increased use of Android spy apps, which provide access to messages, calls, and real-time locations. Testing shows that top apps can sync data in under 5 seconds and track over 15 social platforms. Users can monitor behaviors and interactions through a single dashboard, with effective tools operating in stealth mode. uMobix is highlighted as the best Android spy app, scoring 9.8/10, with real-time updates every 3–5 seconds, access to calls, SMS, deleted messages, and GPS locations. It supports tracking for over 30 data types and has a starting price of .99/month. XNSPY, scoring 9.5/10, offers detailed monitoring with call and SMS updates every 10–15 seconds and remote control features, starting at .99/month. xMobi, rated 9.2/10, provides essential features with quick setup and a responsive dashboard, starting at .99/month. SpyBubble Pro, scoring 9.0/10, specializes in stealth monitoring with data syncing every 15 seconds, starting at .49/month. AccountViewer, rated 8.9/10, focuses on social media insights, starting at .99/month. PeekViewer, scoring 9.1/10, allows anonymous profile viewing, starting at .99/month. mSpy, rated 9.4/10, is designed for parental control, starting at .99/month. Effective Android spy apps should provide real-time tracking under 10 seconds, support multiple social platforms, and operate in stealth mode. Installation typically requires physical access to the device, and monitoring begins immediately after setup. The legality of using these apps depends on consent and local laws.
AppWizard
April 3, 2026
The International Atomic Energy Agency (IAEA) has launched a global competition for university students to design and simulate sustainable uranium mining operations using the Minecraft Education platform. Teams of two to four members must create a comprehensive mining system that includes ore extraction and yellowcake production, incorporating advanced technologies such as robotics, smart sensors, and optimized processes. Submissions are due by 1 July 2026, and the winning team will present their project at the International Conference on Fuel Supply Chain for Sustainable Nuclear Power Development in Vienna, Austria, from 13–15 October 2026. Participants must submit an entry form, a university enrollment confirmation letter, a 5–7 minute video demonstrating their mining concept, and a sustainability commitment statement. The competition aims to inspire students to pursue careers in uranium exploration and mining amid rising global demand for nuclear energy. Modern uranium mining is increasingly adopting technologies to enhance safety and minimize environmental impact, with a focus on efficiency and sustainability.
AppWizard
April 2, 2026
Valve is testing updates to the Steam store home page aimed at enhancing user experience. The redesign includes a more cohesive feel across the platform, with a "Featured and Recommended" section providing in-depth insights and user reviews. Hovering over a game's cover art triggers a micro-trailer, which can be disabled. The "Discounts and Events" section features larger artwork, and the Discovery Queue opens as a transparent overlay. New sections for wishlists and downloadable content (DLC) have been added, along with an infinite scroll feature. The storefront now showcases higher-resolution game art, improving the visual experience for users with high-resolution monitors. The updates result in a layout that utilizes screen space more effectively. Valve has not announced when these changes will be available to all users, as it depends on beta testing outcomes. Users can join the beta program through the Steam client settings.
BetaBeacon
April 1, 2026
Decentraland's native MANA token trades at roughly [openai_gpt model="gpt-3.5-turbo-0125" prompt="Summarize the content and extract only the fact described in the text bellow. The summary shall NOT include a title, introduction and conclusion. Text: Decentraland Expands Reach with Epic Games Store and Mobile Launch The metaverse was supposed to be its own destination. You would put on a headset, enter a virtual world, and never need to think about the platform that brought you there. That was the pitch, anyway. Decentraland, one of the earliest and most persistent experiments in decentralised virtual worlds, appears to have reached a different conclusion. On Monday, the project launched on the Epic Games Store and released an Android app on Google Play, with an iOS version to follow. The message is clear: if people will not come to the metaverse, the metaverse will go to where people already are. The Epic Games Store listing is the more strategically significant of the two moves. Epic’s platform reached 317 million registered PC users in 2025 and set a record of 78 million monthly active users in December of that year, according to the company’s annual review. Third-party game spending on the store rose 57 per cent year on year to more than 0 million. For Decentraland, which has long struggled with the perception, and at times the reality, that its virtual world is sparsely populated, placing itself alongside Fortnite and other mainstream titles on a storefront with that kind of traffic represents an attempt to solve a distribution problem that no amount of blockchain architecture could fix on its own. Yemel Jardi, executive director of Decentraland, framed the launch in distribution terms rather than technological ones. Epic Games, he said, has become a primary discovery channel for desktop experiences, and being there strengthens how people find and access Decentraland. He described it as part of a broader strategy to meet people where they already are, with plans to expand to additional stores over time. The mobile launch follows a similar logic. Decentraland’s Android app is now live on Google Play, with the iOS version expected shortly. The project cites figures from Mordor Intelligence showing that mobile devices command 71.55 per cent of the social gaming market, and DataReportal statistics indicating that the average internet user spends three hours and 46 minutes per day on their phone. The Consumer Technology Association puts cross-platform play engagement at 61 per cent of gamers. Gino Cingolani, executive director of DCL Regenesis Labs, said the mobile experience is about reducing the barrier to access, allowing people to drop in from a phone rather than planning a desktop session. The timing is pointed. Meta, which staked its corporate identity on the metaverse in 2021 and spent roughly billion on Reality Labs before reversing course, announced in March that it would shut down Horizon Worlds on VR headsets (a decision it partially walked back after user backlash, though the platform’s future remains uncertain). Meta cut 1,500 Reality Labs employees in January 2026, closed three internal game studios, and slashed its metaverse budget by 30 per cent. The company that did more than any other to popularise the word “metaverse” has effectively abandoned the concept in favour of AI infrastructure and wearables. Decentraland’s pitch is that this retreat creates an opening. Where Meta built a proprietary virtual world controlled by a single corporation, Decentraland operates as a community-governed platform supported by a non-profit foundation. Users own their virtual land parcels and avatars as tokens on the Ethereum blockchain. The governance structure is decentralised, with decisions made through transparent community votes. There is no single company that can shut it down, which is precisely the vulnerability that Horizon Worlds users discovered when Meta decided the economics no longer worked. The question is whether Decentraland’s own economics work. The project’s native MANA token trades at roughly [cyberseo_openai model="gpt-3.5-turbo-0125" prompt="Rewrite a news story for a business publication, in a calm style with creativity and flair based on text below, making sure it reads like human-written text in a natural way. The article shall NOT include a title, introduction and conclusion. The article shall NOT start from a title. Response language English. Generate HTML-formatted content using tag for a sub-heading. You can use only , , , , and HTML tags if necessary. Text: The metaverse was supposed to be its own destination. You would put on a headset, enter a virtual world, and never need to think about the platform that brought you there. That was the pitch, anyway. Decentraland, one of the earliest and most persistent experiments in decentralised virtual worlds, appears to have reached a different conclusion. On Monday, the project launched on the Epic Games Store and released an Android app on Google Play, with an iOS version to follow. The message is clear: if people will not come to the metaverse, the metaverse will go to where people already are. The Epic Games Store listing is the more strategically significant of the two moves. Epic’s platform reached 317 million registered PC users in 2025 and set a record of 78 million monthly active users in December of that year, according to the company’s annual review. Third-party game spending on the store rose 57 per cent year on year to more than $400 million. For Decentraland, which has long struggled with the perception, and at times the reality, that its virtual world is sparsely populated, placing itself alongside Fortnite and other mainstream titles on a storefront with that kind of traffic represents an attempt to solve a distribution problem that no amount of blockchain architecture could fix on its own. Yemel Jardi, executive director of Decentraland, framed the launch in distribution terms rather than technological ones. Epic Games, he said, has become a primary discovery channel for desktop experiences, and being there strengthens how people find and access Decentraland. He described it as part of a broader strategy to meet people where they already are, with plans to expand to additional stores over time. The mobile launch follows a similar logic. Decentraland’s Android app is now live on Google Play, with the iOS version expected shortly. The project cites figures from Mordor Intelligence showing that mobile devices command 71.55 per cent of the social gaming market, and DataReportal statistics indicating that the average internet user spends three hours and 46 minutes per day on their phone. The Consumer Technology Association puts cross-platform play engagement at 61 per cent of gamers. Gino Cingolani, executive director of DCL Regenesis Labs, said the mobile experience is about reducing the barrier to access, allowing people to drop in from a phone rather than planning a desktop session. The timing is pointed. Meta, which staked its corporate identity on the metaverse in 2021 and spent roughly $70 billion on Reality Labs before reversing course, announced in March that it would shut down Horizon Worlds on VR headsets (a decision it partially walked back after user backlash, though the platform’s future remains uncertain). Meta cut 1,500 Reality Labs employees in January 2026, closed three internal game studios, and slashed its metaverse budget by 30 per cent. The company that did more than any other to popularise the word “metaverse” has effectively abandoned the concept in favour of AI infrastructure and wearables.The 💜 of EU techThe latest rumblings from the EU tech scene, a story from our wise ol' founder Boris, and some questionable AI art. It's free, every week, in your inbox. Sign up now! Decentraland’s pitch is that this retreat creates an opening. Where Meta built a proprietary virtual world controlled by a single corporation, Decentraland operates as a community-governed platform supported by a non-profit foundation. Users own their virtual land parcels and avatars as tokens on the Ethereum blockchain. The governance structure is decentralised, with decisions made through transparent community votes. There is no single company that can shut it down, which is precisely the vulnerability that Horizon Worlds users discovered when Meta decided the economics no longer worked. The question is whether Decentraland’s own economics work. The project’s native MANA token trades at roughly $0.08, down dramatically from its peak above $5 during the 2021 crypto bull run. Measuring active users has been a persistently contentious exercise. A widely cited 2022 report from DappRadar suggested the platform had as few as 38 daily active wallet users, though Decentraland disputed the methodology, arguing that it captured only on-chain transactions rather than total visitors. The project’s own figures for late 2025 claim roughly 847,000 monthly unique visitors to its web client, with daily unique visitors up 23 per cent since mid-2025 following the release of a lighter, faster desktop client. In January 2026 alone, the platform says it hosted 312 community events with average attendance of 127 unique visitors each. Those numbers are modest by the standards of mainstream gaming but significant for a platform that has survived the metaverse winter largely intact. Secondary market sales of Decentraland LAND parcels reached $4.2 million in the fourth quarter of 2025, up 31 per cent quarter on quarter. The project, founded in 2015 by Argentine developers Ari Meilich and Esteban Ordano, raised $26 million in its 2017 initial coin offering and launched publicly in February 2020. It has outlasted or outpaced most of its contemporaries. The Epic Games Store launch comes with a promotional incentive: anyone who downloads Decentraland through Epic receives an exclusive wearable item called the Epic Arrival Shield. It is a small gesture, but it reflects an understanding that building a user base in a crowded digital landscape requires meeting the expectations of platforms where people are already spending money. Epic’s store ecosystem, which gave away 662 million free game copies in 2025 alone, has trained its audience to expect value upfront. Decentraland will mark the dual launch with an in-world party on 2 April at 7pm UTC, featuring performances by Dúo Dø and DirkNeuenfels, who will also stream on Twitch. The cross-platform nature of the event, accessible from desktop, mobile, and stream, encapsulates the project’s current strategy. The virtual world itself is the product, but the storefronts, app stores, and streaming platforms are the doors. Whether those doors lead to a meaningful audience remains the open question. The metaverse narrative has been bruised by Meta’s retreat, an industry-wide reallocation of capital toward AI infrastructure, and the broader crypto market’s decline from its 2021 highs. But Decentraland’s bet is that the underlying idea, a persistent, user-owned virtual space where people gather for events, socialise, and build, does not require a trillion-dollar corporate sponsor to survive. It just requires a good enough reason to show up, and a storefront that makes showing up easy. As of this week, it has 317 million potential new front doors." temperature="0.3" top_p="1.0" best_of="1" presence_penalty="0.1" ].08, down dramatically from its peak above during the 2021 crypto bull run. Measuring active users has been a persistently contentious exercise. A widely cited 2022 report from DappRadar suggested the platform had as few as 38 daily active wallet users, though Decentraland disputed the methodology, arguing that it captured only on-chain transactions rather than total visitors. The project’s own figures for late 2025 claim roughly 847,000 monthly unique visitors to its web client, with daily unique visitors up 23 per cent since mid-2025 following the release of a lighter, faster desktop client. In January 2026 alone, the platform says it hosted 312 community events with average attendance of 127 unique visitors each. Those numbers are modest by the standards of mainstream gaming but significant for a platform that has survived the metaverse winter largely intact. Secondary market sales of Decentraland LAND parcels reached .2 million in the fourth quarter of 2025, up 31 per cent quarter on quarter. The project, founded in 2015 by Argentine developers Ari Meilich and Esteban Ordano, raised million in its 2017 initial coin offering and launched publicly in February 2020. It has outlasted or outpaced most of its contemporaries. The Epic Games Store launch comes with a promotional incentive: anyone who downloads Decentraland through Epic receives an exclusive wearable item called the Epic Arrival Shield. It is a small gesture, but it reflects an understanding that building a user base in a crowded digital landscape requires meeting the expectations of platforms where people are already spending money. Epic’s store ecosystem, which gave away 662 million free game copies in 2025 alone, has trained its audience to expect value upfront. Decentraland will mark the dual launch with an in-world party on 2 April at 7pm UTC, featuring performances by Dúo Dø and DirkNeuenfels, who will also stream on Twitch. The cross-platform nature of the event, accessible from desktop, mobile, and stream, encapsulates the project’s current strategy. The virtual world itself is the product, but the storefronts, app stores, and streaming platforms are the doors. Whether those doors lead to a meaningful audience remains the open question. The metaverse narrative has been bruised by Meta’s retreat, an industry-wide reallocation of capital toward AI infrastructure, and the broader crypto market’s decline from its 2021 highs. But Decentraland’s bet is that the underlying idea, a persistent, user-owned virtual space where people gather for events, socialise, and build, does not require a trillion-dollar corporate sponsor to survive. It just requires a good enough reason to show up, and a storefront that makes showing up easy. As of this week, it has 317 million potential new front doors." max_tokens="3500" temperature="0.3" top_p="1.0" best_of="1" presence_penalty="0.1" frequency_penalty="frequency_penalty"].08, down from its peak above during the 2021 crypto bull run. The platform has around 847,000 monthly unique visitors to its web client, with daily unique visitors increasing by 23% since mid-2025. Secondary market sales of Decentraland LAND parcels reached .2 million in the fourth quarter of 2025, up 31% quarter on quarter.
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