In Slay the Spire 2, co-op gameplay allows one player to host a multiplayer save, with up to three additional players joining as long as they are Steam friends. There are no password-protected lobbies or matchmaking queues. Players must select a save profile with an unlocked character and choose 'Multiplayer' from the main menu. Each player has three profiles, can only host one campaign at a time, and must be present from the beginning of the game. Multiplayer campaigns feature individual inventories, and enemy stats scale with party size. Energy is not shared among players, and loot is distributed individually. Ascension progression in multiplayer is separate from single-player achievements, and players must complete all three acts as a team to earn Ascension levels, which apply to all characters in multiplayer.
The FF14 7.4 update, announced by game director Naoki Yoshida and community producer Toshio Murouchi, will be released on December 16. It will include a new raid tier, updates to Occult Crescent, Cosmic Exploration, duty support, and the return of Hildibrand, along with a new Variant Dungeon. Patch 7.38 will launch on November 11, removing the weekly limit on savage rewards and allowing players to exchange certain coins for Evercharged Ester. The new main scenario quest will introduce a plot line transition, and the dungeon 'Mistwake' will be inspired by Final Fantasy IX. Occult Crescent will feature three new phantom jobs and upgraded phantom weapons. The Cosmic Exploration segment will introduce a new appraisal system, while the Variant Dungeon 'The Merchant's Tale' will allow for exploration with one to four players. An Advanced Variant Dungeon will enable players to tackle bosses in any order, and the Criterion Dungeon will present a challenging trial. Quality of life improvements will include new UI color schemes and a revamped glamour system, allowing unrestricted gear customization for glamour, excluding weapons.