TimeSplitters Rewind has been released after 13 years of development. It is a fan-driven project that serves as a remake and compilation of the original TimeSplitters trilogy, described as a "greatest hits collection" of maps, modes, leagues, challenges, and story content. The project initially started with Crytek's approval for modders to use CryEngine but faced challenges, including a shift to Unreal Engine 4 that ultimately failed due to policy violations. In 2020, the team expanded significantly after a call for assistance from art lead Cameron Williams. The project aims to enhance the original games using CryEngine to appeal to both long-time fans and a new audience.