Pillars of Eternity 2: Deadfire was inspired by the Infinity Engine games and explored themes like colonialism through a pirate adventure but did not perform well commercially, disappointing game director Josh Sawyer. He reflected on the crowdfunding model that influenced Obsidian's cautious approach. Sawyer mentioned his advisory role in Avowed, contributing some writing and system design. Despite the lack of success for Pillars 2, the idea of a Pillars 3 persists, but Sawyer's enthusiasm has waned, suggesting that the Pillars universe may evolve into Avowed. He also expressed interest in creating original intellectual properties rather than revisiting established ones.