Unreal Engine

AppWizard
July 29, 2026
Epic Games has appointed Martin Keely as the new Vice President and General Manager of the Epic Games Store following Steve Allison's departure. Keely previously worked at Activision Blizzard for seven years, overseeing the Battle.net launcher. He expressed enthusiasm for his new role and aims to enhance player, creator, and developer experiences. The Epic Games Store faces challenges regarding user experience and competition, particularly as the company prepares for Unreal Engine 6 and seeks to improve cross-platform functionality.
AppWizard
July 29, 2026
Players will experience the origins of Gears of War set fourteen years before the original game, focusing on Marcus Fenix and Dominic Santiago as they confront the emerging Locust Horde. The game features multiplayer modes, including a reimagined Horde Siege and a refined Versus PvP experience. Developed using Unreal Engine 5 and DirectX 12, Gears of War: E-Day boasts advanced graphical fidelity with MegaLights for ray-traced shadows and Lumen technology for global illumination. It utilizes Nanite for enhanced object detail and includes real-time destruction and volumetric effects. The game is set to release on October 6th, with an Open Beta starting on August 6th for pre-order customers and PC Game Pass subscribers, showcasing features like DLSS Super Resolution and NVIDIA Reflex. GeForce RTX gamers will have access to DLSS 4.5 technologies in the full game.
AppWizard
July 29, 2026
Microsoft is delivering a second remake of Halo: Combat Evolved using Unreal Engine 5, which offers stunning visuals but poses challenges for players with older or lower-end hardware. The game performs well on high-end systems, such as an RTX 3090 running smoothly at 60 fps in 4K with the High preset. However, it lacks flexibility for performance adjustments, making it more efficient to use higher presets rather than fine-tuning settings. Key settings include: - Effects Quality: Keep high unless performance issues arise. - Geometric Quality: Maintain high until VRAM limitations are a concern. - Global Illumination Quality: Can be kept high without significant performance impact. - Lighting Quality: Adjust for substantial performance gains if frame rates dip below 60 fps. - Texture Quality: Adjust based on available VRAM. - Reflections: Dial down to medium or low to enhance frame rates. - Atmospheric Quality: Based on personal preference. - Post-Processing Quality: Can be adjusted down with minimal performance impact. - Screen Shake: Toggle based on personal preference. - Motion Blur: Consider turning off due to intensity. - Upscaling Technique: Choose based on GPU brand. - Async Compute: Keep off unless using a high-end graphics card and CPU. - Low Latency Mode: Select based on GPU for optimal responsiveness. - Frame Generation: Can enhance frame rates but may introduce latency.
AppWizard
July 28, 2026
Sjoerd De Jong left Epic Games after 12 years as the lead evangelist for Unreal in June. He plans to create his own game engine, tentatively named Immens, to address the complexities of established engines like Unreal and Unity. De Jong believes there is a need for a modern engine designed from the ground up and envisions incorporating large language models and generative AI tools into the gaming ecosystem. He aims for Immens to be adaptable for AI integration while emphasizing the importance of developers in maintaining the artistry of game creation.
AppWizard
July 27, 2026
The pre-release review period for S.T.A.L.K.E.R. 2 featured numerous glitches and challenges, including silenced gunfire and stalled quests, but also showcased the game's potential. GSC Game World announced the first story DLC titled "Cost of Hope," which will explore the ideologies of the Zone's factions, Duty and Freedom, and introduce new territories, allies, foes, and weapons. Additionally, a significant 2.0 update will upgrade the game from Unreal Engine 5.1 to 5.5.4, bringing new features and content free for existing players. More details on the DLC and update are expected as the August 20 release date approaches.
AppWizard
July 26, 2026
Grand Theft Auto 6 is anticipated to be released, with a focus on a single-player experience, although there are indications of an evolving multiplayer component. Rockstar has acquired Cfx.re and is discussing Project Rome, suggesting a broader vision for Vice City. GTA Online has transformed into a social hub with diverse subcultures, raising questions about the future of Online 2.0, including content moderation, creator ownership, and the relationship between the new and original versions. Rockstar's acquisition of FiveM indicates a shift towards a community-driven approach, potentially adopting a model similar to Fortnite with a creator economy and live events. The next iteration of GTA Online will face a different environment compared to its predecessor, and the release of GTA 6's first single-player installment in nearly 15 years may provide a distraction during this transitional period.
AppWizard
July 22, 2026
Unity has demonstrated a Unity Engine game operating within an Unreal Engine environment at the Unite Seoul keynote. This collaboration with Epic Games aims to allow Unity developers to publish games directly within Fortnite. Epic Games CEO Tim Sweeney expressed support for this integration, highlighting the importance of connectivity among game engines. Unity's Fortnite integration is set to enter early access in 2027, and Unity 7, the next version of its game engine, will be released next year, featuring enhanced rendering, improved monetization options, collaboration tools, and a protocol for integrating generative AI coding agents.
AppWizard
July 17, 2026
Epic Games and Google have withdrawn their proposed settlement regarding app distribution on Android, which included a program for registered app stores. This decision allows Google to permit third-party app stores on its platform. The legal dispute began when Epic accused Google of monopolizing Android app distribution. Despite multiple victories for Epic, the companies attempted a settlement that included new billing options and reduced fees, but concerns about sideloading apps led to its abandonment. Google plans to invite other app stores starting July 22 in the United States.
AppWizard
July 14, 2026
Gears of War: E-Day is being developed by XBOX and The Coalition as the most immersive and technically advanced entry in the franchise, utilizing Unreal Engine 5 and DirectX 12, optimized for various PC hardware. NVIDIA is the exclusive PC partner, focusing on integrating GeForce RTX technologies for performance enhancements and launch support. The game emphasizes emotional storytelling, intense combat, and cinematic visuals, featuring advanced rendering capabilities like hardware ray tracing and NVIDIA RTX enhancements. It incorporates NVIDIA DLSS 4.5, Dynamic Multi Frame Generation, Super Resolution, and NVIDIA Reflex for improved gameplay performance. The game will also support AMD FSR, Unreal Engine TSR, Intel XeSS, and Advanced Shader Delivery (ASD) to optimize performance and visual fidelity. Gears of War: E-Day will be available on multiple PC storefronts, including the Microsoft Store and the XBOX PC app, with Early Access to the Open Beta starting August 6 and the official launch on October 6.
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