Europa Universalis was developed under significant pressure, with tight deadlines and a focus on survival. Johan Andersson, the lead developer, noted that the team quickly generated ideas for Europa Universalis 2 to ensure its release before Christmas to secure funding. The original game allowed players to select from a limited number of scenarios, which led to interest in broader gameplay. Henrik Fåhraeus, a mod maker who proposed making any country playable, was hired as a content designer for the sequel and later became chief creative officer at Paradox Interactive. Upon its release, Europa Universalis 2 received good reviews, but distribution was initially limited to Germany, affecting its audience reach. Despite challenges, a dedicated community formed around the game, with fans ordering it from Germany to play.