user acquisition

AppWizard
October 21, 2024
Pocket Gamer Connects London 2025 will take place on January 20-21, 2025, featuring insights from industry experts and discussions on innovations in the gaming sector. The event invites proposals for talks on topics such as PC & Console, Web3, AI, XR, UGC, mobile trends, technical development, direct-to-consumer strategies, IP, monetization, user acquisition, live service, and publishing. Speakers will receive a complimentary VIP ticket valued at £1,249, networking opportunities, increased visibility, and the chance to enhance their personal and business brand. Interested individuals can submit their proposals and contact Charlie Scowen for inquiries.
AppWizard
September 3, 2024
Auddia Inc. has integrated its faidr mobile application with Apple CarPlay and Android Auto, allowing users to access its AI-driven audio platform through their vehicle's infotainment system. Over 90% of new vehicles as of mid-2023 are equipped with these technologies. A study indicates that 25% of electric vehicle buyers and 38% of traditional car buyers consider smartphone mirroring essential for their purchase. When Apple CarPlay or Android Auto are available, AM/FM radio listening accounts for 46% of listening time in vehicles. Auddia plans to pursue direct integrations into vehicle infotainment systems and expand its presence on other platforms like smart speakers and desktop computers. The company is also set to announce an AI-assisted music-only AM/FM offering in the fourth quarter.
AppWizard
September 2, 2024
In its debut week, the hero shooter Concord sold approximately 25,000 units, with around 10,000 on Steam and 15,000 on PlayStation. Currently, only 53 players are active on Steam, with a peak of 697 simultaneous users since its release on August 23rd. The game's lukewarm reception is attributed to intense competition in the market, particularly from free-to-play titles like Overwatch 2. Rhys Elliott from Midia Research notes that launching Concord as a premium game has limited its audience and user acquisition. He suggests that a free-to-play model or inclusion in PlayStation Plus could have improved its chances of success.
AppWizard
August 20, 2024
Tim Sweeney, CEO of Epic Games, stated that the company is investing about 25% of its typical advertising budget to incentivize developers to offer their games for free, which has effectively attracted new users to the Epic Games Store. This strategy involves compensating developers for distributing their titles at no cost, resulting in increased visibility and sales for their other games. Sweeney noted that developers often seek to launch free games to promote upcoming titles. However, he acknowledged that investments in exclusive titles have had mixed results, with some being successful and others not.
AppWizard
August 18, 2024
Epic Games has been offering free games weekly since 2018 as a strategy for user acquisition, which has proven to be cost-effective compared to traditional advertising methods. CEO Tim Sweeney stated that the costs of acquiring users through free games are significantly lower than through platforms like Facebook or Google Ads. This initiative not only attracts new players but also increases sales for developers' other titles. Despite the success of the free games program, Epic has faced challenges with exclusive titles, where some investments in exclusivity did not yield the expected results.
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