user base

AppWizard
January 16, 2026
Michał Kiciński, co-founder of CD Projekt and owner of GOG, is adopting a nuanced strategy for digital game distribution, avoiding direct competition with Steam. GOG's managing director, Maciej Gołębiewski, emphasizes leveraging their strengths, while Kiciński believes in the quality of GOG's offerings and user loyalty. He envisions that as gamers recognize GOG's curated selection, they will naturally choose the platform. Additionally, recent reports indicate that games using generative AI, like Call of Duty: Black Ops 6 and Stellaris, have generated significant revenue. Kiciński focuses on building a community around quality content and user experience for GOG's future.
AppWizard
January 13, 2026
The Epic Games Store has grown its user base by 173% from 2019 to 2024, increasing from 108 million to over 295 million users. However, its revenue from third-party earnings has only increased by 1.6%. The store was launched in 2018 as a competitor to Steam and initially attracted users through a favorable revenue split for developers and exclusive game releases. Epic's strategy of offering free games has led to a perception of the store as primarily a platform for claiming giveaways rather than purchasing games. Critics note that the Epic Games Store has historically provided a less satisfying experience compared to Steam, lacking essential features at launch, with some improvements made only recently. In contrast, the Xbox app emphasizes subscription services through Game Pass, which has seen a 45% year-over-year growth, indicating a more engaged audience willing to spend money. Steam remains the preferred platform for many PC users due to its user-centric approach and comprehensive features. Epic is exploring NFT-based games and AI integration, while its revenue is projected to be over [openai_gpt model="gpt-4o-mini" prompt="Summarize the content and extract only the fact described in the text bellow. The summary shall NOT include a title, introduction and conclusion. Text: In recent discussions, the Epic Games Store has found itself at the center of scrutiny as users analyze its growth trajectory from 2019 to 2024. During this period, the platform has expanded its user base by an impressive 173%, climbing from 108 million users to over 295 million. However, this surge in numbers has not been mirrored in revenue, with third-party earnings only seeing a modest increase of 1.6%. This disparity raises questions about the spending habits of the newly acquired audience, suggesting that while Epic has successfully attracted users, many are not engaging in purchasing games. The Epic Game Store problem The Epic Games Store was launched in 2018 as a direct competitor to Steam, the dominant PC storefront developed by Valve. Steam has long been favored by players for its seamless user experience and robust feature set. In its initial attempts to capture market share, Epic offered developers a more favorable revenue split and secured exclusive game releases. However, these strategies did not resonate with gamers, prompting Epic to shift its approach while still maintaining a better revenue share for developers. To draw users in, Epic has heavily relied on a strategy of offering free games. While this tactic has effectively increased sign-ups, it has also led to a perception of the store as a platform primarily for claiming giveaways, rather than a destination for purchasing games. Many users, including myself, find themselves opening the Epic Games Store solely to claim free titles before promptly closing it. Critics have pointed out that the Epic Games Store has historically provided a less satisfying experience compared to Steam. The platform launched without several essential features, and although it has made strides to address these gaps, some users feel that the improvements have come too late. Key features such as user reviews, wishlists, achievements, and gifting were added only in recent years, while family sharing and mod support remain absent. Is this an Xbox PC problem as well? There are intriguing parallels to be drawn between the Epic Games Store and Xbox PC, both vying for a share of the market dominated by Steam. However, their approaches differ significantly. The Xbox app emphasizes subscription services through Game Pass, which has experienced a remarkable 45% year-over-year growth. This indicates that even with its feature limitations, Xbox has cultivated an engaged audience willing to spend money, contrasting with Epic's model of attracting users primarily through free offerings. Console players, particularly those on Xbox, demonstrate a strong willingness to invest in games, especially in popular genres like shooters. Despite PlayStation's larger hardware sales, Xbox users consistently show up to purchase titles, reflecting a dedicated gaming community. In contrast to Epic's strategy, Xbox is investing in a cross-device ecosystem that integrates cloud, console, and PC gaming. This long-term vision aims to blur the lines between console and PC, potentially unifying Xbox and Steam libraries under one umbrella. Such a strategy fosters a more open and flexible gaming environment, appealing to users who seek versatility in their gaming experiences. The future of PC gaming is Steam for now For the time being, Steam remains the preferred platform for many PC users, thanks to its user-centric approach and comprehensive feature set. This stability has left little incentive for players to migrate to alternative platforms, leading both Xbox and Epic to carve out their own niches rather than attempting to supplant Steam directly. Looking ahead, Xbox's next generation of hardware is expected to support multiple storefronts, including Steam and Epic. Meanwhile, Epic is exploring avenues that Steam has yet to embrace, such as NFT-based games and AI integration in development. Tim Sweeney, CEO of Epic, has publicly criticized Steam for its policies regarding AI disclosure, further highlighting the competitive landscape. What once seemed like a battleground where Epic and Xbox could not coexist now appears to be evolving into a space where collaboration and coexistence are possible. Neither platform needs to eclipse Steam to achieve success; rather, they can thrive alongside it. This reality is reflected in my own usage patterns—I often access the Epic Games Store to claim free games, yet I find myself primarily engaged with my Steam and Xbox libraries. Epic's performance, with over .09 billion in revenue in 2024, demonstrates that it can be a viable player in the market, even if it never reaches the same scale or user goodwill as Steam. Do you use Epic Games Store and if so, how? Let us know by commenting and taking part in our poll below: Follow Windows Central on Google News to keep our latest news, insights, and features at the top of your feeds!" max_tokens="3500" temperature="0.3" top_p="1.0" best_of="1" presence_penalty="0.1" frequency_penalty="frequency_penalty"].09 billion in 2024.
AppWizard
January 13, 2026
In daily life, people engage in repetitive phone actions that shape their routines, such as turning off Wi-Fi or silencing notifications. Android devices offer basic automation features, but true automation potential lies in apps that allow personalized routines. Samsung Galaxy users can utilize Modes and Routines, integrated into One UI 5.1, to create preset profiles and custom automations based on triggers like time and location. Google’s Action Blocks enable users to create customizable shortcuts for complex tasks with a single tap, leveraging Google Assistant. Automate by LlamaLab uses a visual flowchart interface for routine creation, allowing users to design automation flows with over 320 building blocks available. aProfiles focuses on profile-based automation, adjusting settings based on time and location, while IFTTT allows users to create applets for connected services, with limitations on custom applets for free users. MacroDroid offers a three-part structure for automations, with over 100 triggers and actions, and a template library for pre-made macros, while the free version limits users to five macros.
Winsage
January 11, 2026
Microsoft has introduced a feature allowing administrators to uninstall the Microsoft Copilot App from managed devices using Windows 11 Insider Preview Build 26220.7535 (KB5072046). The uninstallation is governed by specific criteria: the system must have both Microsoft 365 Copilot and Microsoft Copilot installed, the Microsoft Copilot app must not have been installed by the user, and it must not have been launched in the past 28 days. Users will still have access to the Microsoft 365 Copilot app, which is a paid service, while the Microsoft Copilot app is complimentary and preinstalled on Windows 11.
Winsage
January 11, 2026
A surge of attacks targeting Windows 10 machines highlights the need for users to upgrade to Windows 11 Pro, which is currently available at a discount of approximately 94% off its standard price. Windows 10 is becoming increasingly vulnerable as it approaches its end of support, leaving users exposed to cyber threats. The U.S. Cybersecurity and Infrastructure Security Agency warns that unsupported systems are often exploited by cybercriminals. Windows 10 remains widely used, making it a significant target for attackers, as evidenced by over billion in reported cybercrime losses in 2023. Windows 11 Pro offers enhanced security features, including BitLocker drive encryption, Credential Guard, and Smart App Control, along with a security-first design that requires compatible hardware. Current promotions allow users to purchase a Windows 11 Pro license for under 0, providing a one-time purchase option that includes updates until Microsoft ends support for Windows 11. Users are advised to check compatibility before upgrading and to back up important files. For those unable to upgrade, alternatives include purchasing Extended Security Updates or investing in new hardware that meets Windows 11 specifications.
Winsage
January 6, 2026
Microsoft's Xbox division has undergone significant cuts, and Pavan Davuluri, the president of Windows + Devices, has faced criticism on social media. User dissatisfaction with Windows 11 is rising due to stringent hardware requirements like TPM 2.0, design flaws, and unresolved bugs. Many users feel locked out of upgrading to Windows 11, leading to frustration. Reports indicate a 70% increase in Linux installations compared to the previous year, as some users abandon Windows 11. Despite declining user engagement with Copilot since 2024, it is still marketed as the fastest-growing product within Microsoft 365, though this growth may be artificially inflated. Microsoft is prioritizing AI integration, which has not resonated well with users. The company risks a significant decline in valuation if it does not address user feedback and improve Windows 11.
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