user engagement

Winsage
January 14, 2026
The Collections tool in Microsoft Edge is being retired, and users will soon be unable to add new items to it. They are advised to export their saved content or transfer pages to Favorites before the feature is removed. Transferring to Favorites will result in the loss of additional content like images and notes, while exporting will preserve content in a CSV file but will not keep it within the browser. Collections has not gained significant traction among users, leading to its phased-out status. Additionally, the Edge Sidebar app list is also being retired, raising concerns about the future of the entire Sidebar feature as Microsoft aims to simplify Edge and promote Copilot.
AppWizard
January 13, 2026
The Epic Games Store has grown its user base by 173% from 2019 to 2024, increasing from 108 million to over 295 million users. However, its revenue from third-party earnings has only increased by 1.6%. The store was launched in 2018 as a competitor to Steam and initially attracted users through a favorable revenue split for developers and exclusive game releases. Epic's strategy of offering free games has led to a perception of the store as primarily a platform for claiming giveaways rather than purchasing games. Critics note that the Epic Games Store has historically provided a less satisfying experience compared to Steam, lacking essential features at launch, with some improvements made only recently. In contrast, the Xbox app emphasizes subscription services through Game Pass, which has seen a 45% year-over-year growth, indicating a more engaged audience willing to spend money. Steam remains the preferred platform for many PC users due to its user-centric approach and comprehensive features. Epic is exploring NFT-based games and AI integration, while its revenue is projected to be over [openai_gpt model="gpt-4o-mini" prompt="Summarize the content and extract only the fact described in the text bellow. The summary shall NOT include a title, introduction and conclusion. Text: In recent discussions, the Epic Games Store has found itself at the center of scrutiny as users analyze its growth trajectory from 2019 to 2024. During this period, the platform has expanded its user base by an impressive 173%, climbing from 108 million users to over 295 million. However, this surge in numbers has not been mirrored in revenue, with third-party earnings only seeing a modest increase of 1.6%. This disparity raises questions about the spending habits of the newly acquired audience, suggesting that while Epic has successfully attracted users, many are not engaging in purchasing games. The Epic Game Store problem The Epic Games Store was launched in 2018 as a direct competitor to Steam, the dominant PC storefront developed by Valve. Steam has long been favored by players for its seamless user experience and robust feature set. In its initial attempts to capture market share, Epic offered developers a more favorable revenue split and secured exclusive game releases. However, these strategies did not resonate with gamers, prompting Epic to shift its approach while still maintaining a better revenue share for developers. To draw users in, Epic has heavily relied on a strategy of offering free games. While this tactic has effectively increased sign-ups, it has also led to a perception of the store as a platform primarily for claiming giveaways, rather than a destination for purchasing games. Many users, including myself, find themselves opening the Epic Games Store solely to claim free titles before promptly closing it. Critics have pointed out that the Epic Games Store has historically provided a less satisfying experience compared to Steam. The platform launched without several essential features, and although it has made strides to address these gaps, some users feel that the improvements have come too late. Key features such as user reviews, wishlists, achievements, and gifting were added only in recent years, while family sharing and mod support remain absent. Is this an Xbox PC problem as well? There are intriguing parallels to be drawn between the Epic Games Store and Xbox PC, both vying for a share of the market dominated by Steam. However, their approaches differ significantly. The Xbox app emphasizes subscription services through Game Pass, which has experienced a remarkable 45% year-over-year growth. This indicates that even with its feature limitations, Xbox has cultivated an engaged audience willing to spend money, contrasting with Epic's model of attracting users primarily through free offerings. Console players, particularly those on Xbox, demonstrate a strong willingness to invest in games, especially in popular genres like shooters. Despite PlayStation's larger hardware sales, Xbox users consistently show up to purchase titles, reflecting a dedicated gaming community. In contrast to Epic's strategy, Xbox is investing in a cross-device ecosystem that integrates cloud, console, and PC gaming. This long-term vision aims to blur the lines between console and PC, potentially unifying Xbox and Steam libraries under one umbrella. Such a strategy fosters a more open and flexible gaming environment, appealing to users who seek versatility in their gaming experiences. The future of PC gaming is Steam for now For the time being, Steam remains the preferred platform for many PC users, thanks to its user-centric approach and comprehensive feature set. This stability has left little incentive for players to migrate to alternative platforms, leading both Xbox and Epic to carve out their own niches rather than attempting to supplant Steam directly. Looking ahead, Xbox's next generation of hardware is expected to support multiple storefronts, including Steam and Epic. Meanwhile, Epic is exploring avenues that Steam has yet to embrace, such as NFT-based games and AI integration in development. Tim Sweeney, CEO of Epic, has publicly criticized Steam for its policies regarding AI disclosure, further highlighting the competitive landscape. What once seemed like a battleground where Epic and Xbox could not coexist now appears to be evolving into a space where collaboration and coexistence are possible. Neither platform needs to eclipse Steam to achieve success; rather, they can thrive alongside it. This reality is reflected in my own usage patterns—I often access the Epic Games Store to claim free games, yet I find myself primarily engaged with my Steam and Xbox libraries. Epic's performance, with over .09 billion in revenue in 2024, demonstrates that it can be a viable player in the market, even if it never reaches the same scale or user goodwill as Steam. Do you use Epic Games Store and if so, how? Let us know by commenting and taking part in our poll below: Follow Windows Central on Google News to keep our latest news, insights, and features at the top of your feeds!" max_tokens="3500" temperature="0.3" top_p="1.0" best_of="1" presence_penalty="0.1" frequency_penalty="frequency_penalty"].09 billion in 2024.
Winsage
January 12, 2026
Windows 11 introduces a feature called Resume, or Cross Device Resume (XDR), which allows users to switch from an app on their phone to their Windows PC. The feature currently has limited app support, mainly functioning with Spotify and Microsoft 365. Microsoft is working to enhance this feature by allowing a broader range of Android applications to utilize Windows Resume. An update has introduced an alternative method for developers to connect their applications to Resume using the Windows Push Notification Service (WNS), addressing previous limitations. Developers must submit a request to Microsoft to enable Resume for their applications, and the app must be available on both Windows and Android for the feature to work effectively.
AppWizard
January 8, 2026
Google is enhancing the Fitbit app experience for free-tier users, expanding access to the redesigned app initially available only to Fitbit Premium subscribers and Public Preview participants. The latest version, v4.60, introduces features such as weekly cardio targets, new Fitness and Sleep tabs, and a Health tab for deeper health data analysis. Users will be able to switch between the standard and redesigned app versions. However, certain features, like the AI-powered "Ask Coach," will remain exclusive to Premium subscribers. The changes are part of Google's commitment to health and fitness technology and will soon include a broader audience in the Public Preview program.
Winsage
January 6, 2026
Microsoft's Xbox division has undergone significant cuts, and Pavan Davuluri, the president of Windows + Devices, has faced criticism on social media. User dissatisfaction with Windows 11 is rising due to stringent hardware requirements like TPM 2.0, design flaws, and unresolved bugs. Many users feel locked out of upgrading to Windows 11, leading to frustration. Reports indicate a 70% increase in Linux installations compared to the previous year, as some users abandon Windows 11. Despite declining user engagement with Copilot since 2024, it is still marketed as the fastest-growing product within Microsoft 365, though this growth may be artificially inflated. Microsoft is prioritizing AI integration, which has not resonated well with users. The company risks a significant decline in valuation if it does not address user feedback and improve Windows 11.
Winsage
January 5, 2026
Microsoft Support has introduced enhancements to improve user experience and operational efficiency, including a streamlined support interface for quicker access to troubleshooting resources and self-service options. Supermium, a platform that aggregates information from various sources, is gaining traction by providing comprehensive views of technology-related topics. TrigrZolt, a YouTube channel focused on technology reviews and tutorials, has received positive feedback for its recent series on Microsoft products.
AppWizard
January 5, 2026
On January 4, Steam reached a peak of 41,816,052 users logged into the platform, with approximately 13.4 million actively engaged in gameplay. This user count surpasses the entire population of Canada, estimated at around 41.6 million as of late 2025. Steam's user base has nearly doubled since the initial lockdown in April 2020, driven by factors such as rising console prices and the introduction of handheld devices like the Steam Deck. Valve plans to launch the Steam Machine, which will be crucial for its market success in the gaming landscape.
Winsage
January 4, 2026
Microsoft's relationship with customers is deteriorating due to dissatisfaction with Windows 11's rollout, particularly over strict TPM 2.0 hardware requirements, design flaws, and persistent bugs. Users are frustrated with the integration of unwanted AI features, and there is concern about an AI bubble. Despite a reported decline in Copilot usage since 2024, Microsoft claims it is the "fastest-growing" Microsoft 365 product, a narrative potentially skewed by business incentives. There has been a 70% increase in Linux installations compared to 2022, with some users abandoning Windows 11 for extended support of Windows 10. Microsoft is perceived as out of touch with customer feedback, and its reliance on external AI models rather than developing proprietary technology has led to further frustration. Without addressing these issues, Microsoft risks a significant drop in valuation.
AppWizard
January 2, 2026
The phone app within Google's ecosystem has faced significant user frustration due to recent updates that disrupt essential functions like dialing and contact management. Users report issues such as the app failing to register incoming calls and cumbersome navigation following software patches. AI features introduced to enhance user experience often misfire, raising privacy concerns. The Pixel series has experienced bugs, including one that automatically declined calls. Updates to Google's search algorithm have inadvertently affected app performance, leading to instabilities. Monthly system updates prioritize new features over rigorous testing, resulting in a bloated app with sporadic functionality. Policy changes regarding data handling complicate app interactions, making simple tasks more laborious. Google's rapid release cycle has led to volatility in app performance, with security patches sometimes introducing new bugs. The integration of third-party services has created inconsistencies, and the overall Android ecosystem suffers from misalignment between updates. Users express dissatisfaction with the prioritization of aesthetics over functionality in updates. Critics argue that Google's approach mirrors past missteps, and experts recommend proactive user measures and improved developer practices to enhance app reliability.
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