Take-Two CEO Strauss Zelnick discussed the pressures surrounding the release of Rockstar's upcoming project, GTA 6, highlighting the significant financial commitment involved. He noted that development costs have increased and the influence of AI has not yet reduced these expenses. Zelnick identified Xbox and PlayStation as the core audience for Rockstar, explaining the decision to delay the PC launch. Analysts estimate the budget for GTA 6 to be between billion and .5 billion, with some suggesting it could reach as high as .4 billion when considering preproduction costs. Projections indicate that Take-Two could break even within a month of the game's release, with expected revenue of .6 billion within the first 60 days.