versatility

Winsage
January 15, 2026
Wine 11.0 has been released, allowing users to run 16-bit, 32-bit, and 64-bit Windows x86 binaries on Unix-like operating systems without distinguishing between 32-bit and 64-bit commands. It introduces support for the Linux kernel's NT synchronization primitive, enhancing performance for Windows binaries. Wine 11 is compatible with older kernels, though with reduced performance. It supports x86-to-Arm translation on Arm64 Linux systems through FEX-Emu and works on Apple Silicon Macs via Rosetta 2. The version simplifies command usage to a single wine command and eliminates 32-bit support libraries. Enhancements include improved clipboard handling over Wayland, full-screen mode functionality, Direct3D support, native Vulkan video decoding for H.264, and better handling of SCSI devices and game controllers. Wine 11 downloads are available for Linux and macOS, with a FreeBSD port expected. Testing on Ubuntu 25.10 under GNOME using Wayland showed positive results for both 32-bit and 64-bit applications.
AppWizard
January 13, 2026
The Epic Games Store has grown its user base by 173% from 2019 to 2024, increasing from 108 million to over 295 million users. However, its revenue from third-party earnings has only increased by 1.6%. The store was launched in 2018 as a competitor to Steam and initially attracted users through a favorable revenue split for developers and exclusive game releases. Epic's strategy of offering free games has led to a perception of the store as primarily a platform for claiming giveaways rather than purchasing games. Critics note that the Epic Games Store has historically provided a less satisfying experience compared to Steam, lacking essential features at launch, with some improvements made only recently. In contrast, the Xbox app emphasizes subscription services through Game Pass, which has seen a 45% year-over-year growth, indicating a more engaged audience willing to spend money. Steam remains the preferred platform for many PC users due to its user-centric approach and comprehensive features. Epic is exploring NFT-based games and AI integration, while its revenue is projected to be over [openai_gpt model="gpt-4o-mini" prompt="Summarize the content and extract only the fact described in the text bellow. The summary shall NOT include a title, introduction and conclusion. Text: In recent discussions, the Epic Games Store has found itself at the center of scrutiny as users analyze its growth trajectory from 2019 to 2024. During this period, the platform has expanded its user base by an impressive 173%, climbing from 108 million users to over 295 million. However, this surge in numbers has not been mirrored in revenue, with third-party earnings only seeing a modest increase of 1.6%. This disparity raises questions about the spending habits of the newly acquired audience, suggesting that while Epic has successfully attracted users, many are not engaging in purchasing games. The Epic Game Store problem The Epic Games Store was launched in 2018 as a direct competitor to Steam, the dominant PC storefront developed by Valve. Steam has long been favored by players for its seamless user experience and robust feature set. In its initial attempts to capture market share, Epic offered developers a more favorable revenue split and secured exclusive game releases. However, these strategies did not resonate with gamers, prompting Epic to shift its approach while still maintaining a better revenue share for developers. To draw users in, Epic has heavily relied on a strategy of offering free games. While this tactic has effectively increased sign-ups, it has also led to a perception of the store as a platform primarily for claiming giveaways, rather than a destination for purchasing games. Many users, including myself, find themselves opening the Epic Games Store solely to claim free titles before promptly closing it. Critics have pointed out that the Epic Games Store has historically provided a less satisfying experience compared to Steam. The platform launched without several essential features, and although it has made strides to address these gaps, some users feel that the improvements have come too late. Key features such as user reviews, wishlists, achievements, and gifting were added only in recent years, while family sharing and mod support remain absent. Is this an Xbox PC problem as well? There are intriguing parallels to be drawn between the Epic Games Store and Xbox PC, both vying for a share of the market dominated by Steam. However, their approaches differ significantly. The Xbox app emphasizes subscription services through Game Pass, which has experienced a remarkable 45% year-over-year growth. This indicates that even with its feature limitations, Xbox has cultivated an engaged audience willing to spend money, contrasting with Epic's model of attracting users primarily through free offerings. Console players, particularly those on Xbox, demonstrate a strong willingness to invest in games, especially in popular genres like shooters. Despite PlayStation's larger hardware sales, Xbox users consistently show up to purchase titles, reflecting a dedicated gaming community. In contrast to Epic's strategy, Xbox is investing in a cross-device ecosystem that integrates cloud, console, and PC gaming. This long-term vision aims to blur the lines between console and PC, potentially unifying Xbox and Steam libraries under one umbrella. Such a strategy fosters a more open and flexible gaming environment, appealing to users who seek versatility in their gaming experiences. The future of PC gaming is Steam for now For the time being, Steam remains the preferred platform for many PC users, thanks to its user-centric approach and comprehensive feature set. This stability has left little incentive for players to migrate to alternative platforms, leading both Xbox and Epic to carve out their own niches rather than attempting to supplant Steam directly. Looking ahead, Xbox's next generation of hardware is expected to support multiple storefronts, including Steam and Epic. Meanwhile, Epic is exploring avenues that Steam has yet to embrace, such as NFT-based games and AI integration in development. Tim Sweeney, CEO of Epic, has publicly criticized Steam for its policies regarding AI disclosure, further highlighting the competitive landscape. What once seemed like a battleground where Epic and Xbox could not coexist now appears to be evolving into a space where collaboration and coexistence are possible. Neither platform needs to eclipse Steam to achieve success; rather, they can thrive alongside it. This reality is reflected in my own usage patterns—I often access the Epic Games Store to claim free games, yet I find myself primarily engaged with my Steam and Xbox libraries. Epic's performance, with over .09 billion in revenue in 2024, demonstrates that it can be a viable player in the market, even if it never reaches the same scale or user goodwill as Steam. Do you use Epic Games Store and if so, how? Let us know by commenting and taking part in our poll below: Follow Windows Central on Google News to keep our latest news, insights, and features at the top of your feeds!" max_tokens="3500" temperature="0.3" top_p="1.0" best_of="1" presence_penalty="0.1" frequency_penalty="frequency_penalty"].09 billion in 2024.
AppWizard
January 9, 2026
Everwind is set to launch in late 2026 as an alternative to Minecraft and alongside Hytale. Players will explore floating islands and navigate the skies in airships. The development team is testing the game on Valve’s Steam Deck and other handheld devices, with early builds showing promising performance. They aim to support both handhelds and desktops, emphasizing the importance of PC handhelds in gaming. The team is also testing on the MSI Claw. The Steam Deck is becoming a benchmark for performance standards in the industry, with developers recognizing the benefits of optimizing for it.
AppWizard
January 9, 2026
Valve is set to launch the Steam Machine in early 2026, potentially up to April 2026, though delays may occur due to a RAM crisis affecting component prices. Pre-orders are currently unavailable, but customers can add it to their Steam wishlist for notifications. The Steam Machine is a PC-hybrid console, running SteamOS, and offers a desktop environment for flexibility. It has performance specifications between the Xbox Series S and PlayStation 5, with 16GB of system memory and 8GB of video memory. Key specifications include a semi-custom AMD Zen 4 CPU, semi-custom AMD RDNA3 GPU, and storage options of 512GB or 2TB NVMe SSD. The Steam Machine will come with a Steam Controller, featuring standard controls and enhanced precision through dual trackpads and a gyroscope.
AppWizard
January 7, 2026
Pixel Search offers a comprehensive search experience that provides everything-together search results, enhancing efficiency and intuitiveness. It allows users to find and act on a wide range of items, streamlining workflows and boosting productivity. Users can customize their experience through various settings, but the default configuration is designed to meet most needs without additional adjustments. The Pixel Search widget combines a familiar appearance with advanced capabilities, encouraging users to explore its full potential for an enriching search experience.
AppWizard
January 5, 2026
Hytale is set to launch in very early access soon, following a significant turnaround after its near demise a couple of months ago. The game, which has generated anticipation as a competitor to Minecraft, will initially release with Version 1 (V1) of its world generation system, while also providing glimpses of the forthcoming Version 2 (V2). V2, which has been in development since 2021, aims to replace V1 entirely and enhance world generation mechanics, allowing for easier creation of diverse environments. Players will explore the planet Orbis in V1, encountering "Gateways" that showcase V2 content under construction. The new visual node editor in V2 enables creators to modify world generation without coding skills, facilitating real-time changes and advanced procedural content creation. Hypixel plans to hire over a dozen new world designers from the community to further enhance world creation.
AppWizard
December 31, 2025
The Outer Worlds 2 is set to release in 2025 and is part of Obsidian Entertainment's lineup, which includes Grounded 2 and Avowed. The game emphasizes character development and player choices, offering a variety of options tailored to individual character builds. Players can invest in a select few of the twelve available skills, fostering a unique gameplay experience. The game features locked doors and terminals that can be accessed through pickpocketing or dialogue options influenced by previous choices. A significant moment in the game involves negotiating a peaceful resolution with the final boss, dependent on the player's speech skill. The consequences of player choices are reflected throughout the game, culminating in a slideshow at the end. While it may not have as many quests and locations as New Vegas, it offers proportional complexity that engages players.
AppWizard
December 31, 2025
Eric Barone has made a significant contribution to the open-source C# framework MonoGame, donating ,000 and committing to ongoing monthly support. MonoGame expressed gratitude for his support, highlighting its importance for game developers. Barone has also previously supported other open-source game engines like Godot and FNA, reflecting his commitment to fostering innovation and accessibility in the gaming industry.
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