VFX

AppWizard
November 30, 2025
Video game adaptations are gaining popularity in cinema, with Jared Hess’s A Minecraft Movie becoming the second game adaptation in three years to top the global box office, following The Super Mario Bros. Movie. A sequel, The Super Mario Galaxy Movie, is set for release next year. Prime Video’s Fallout has also received acclaim and will premiere its second season next month. The adaptations have varied in their approach to source material; The Super Mario Bros. Movie is fully animated, while Fallout uses practical sets, and A Minecraft Movie combines live-action performances with digital landscapes. The film's visual effects team faced challenges in adapting Minecraft due to its open-world nature and lack of a definitive storyline. Warner Bros. acquired the rights to Minecraft over a decade ago, and after years of development, the project found direction under Hess's leadership, framing the story as a “fish-out-of-water” narrative. Initial reactions to the film's trailer were mixed, leading to skepticism about the adaptation. Jack Black's character, Steve, showcases enthusiasm for the game, and he actively participated in building set pieces within Minecraft. A notable scene, the “chicken jockey,” references an obscure game element and resonated with fans, becoming a highlight of the film. The scene's success was attributed to Hess's humor and creative vision, ultimately connecting with the audience and proving skeptics wrong.
AppWizard
October 31, 2025
The Samsung Galaxy XR was recently launched, featuring various demonstrations of its capabilities, including Project Pulsar from Adobe, an immersive video editing application designed specifically for Android XR. Project Pulsar allows users to edit videos with an understanding of video depth, enabling sophisticated handling of 3D elements. During the launch, Max Spear from Google showcased the app by editing footage from a hot air balloon festival, using an AI assistant to generate creative captions and integrating them into the video. The app simplifies the process of creating advanced visual effects, allowing users to place text behind subjects without extensive VFX expertise. Adobe's partnership as a launch partner adds credibility to the Galaxy XR and positions it as a tool for content creation. Project Pulsar will be included in the “Explorer Pack” for all Galaxy XR purchasers.
AppWizard
October 12, 2025
Randall Zaioczkowski, known as 'Dead Baron,' is a dedicated mod creator and player of Total War: Warhammer 3, with over 3,800 hours invested in the game. He expressed his frustrations through a negative review due to a persistent campaign AI recruitment bug affecting gameplay. Despite his admiration for the Total War franchise, he noted that there have been numerous issues he could no longer ignore. Randall has contributed to the modding community by enhancing textures and fixing visual errors, and he co-founded the Skeleton Crew Modding team. He has also updated models and textures for the game, including reviving a unique wyvern design from the first Total War: Warhammer. Randall criticized the balance between new DLC content and core fixes, expressing concern that the developers prioritize engine issues over visual quality. He advises new players to wait until the AI issues are resolved before playing. Despite his criticisms, he remains passionate about the series and continues to advocate for improvements.
AppWizard
October 9, 2025
Expression Games has released patch 18 for Hell Let Loose, with patch 19 planned for next month. The update includes a full map refresh for Stalingrad, an armor rework, tank balancing, and a new commander ability for artillery strikes. The Stalingrad map has been improved with trench systems, cover, and alternative routes, along with adjustments to player spawns and visual effects. The patch also features balance tweaks for all tanks, with changes to engine block health and turret/hull health. Patch 18 is currently live, including numerous bug fixes and quality of life improvements.
AppWizard
August 7, 2025
Lost Soul Aside is an anime action RPG inspired by Final Fantasy 15, announced in early 2021 and has gone gold ahead of its launch on August 29. The game will be available on PS5 and PC, featuring an action-packed adventure set in beautifully crafted environments. Players will experience fast-paced combat with the ability to switch weapons, dodge and parry attacks, and customize their character with a magical dragon companion named Arena. The game includes a skill tree for unlocking new combos and skills. The recently released "Weapons Trailer" highlights the game's visual quality using Unreal Engine VFX, showcasing the protagonist's combat style with a massive metal glaive.
AppWizard
June 25, 2025
A Minecraft Movie, directed by Jared Hess, utilizes 3D voxel art to create its unique visual style, moving away from photorealistic graphics. The production involved a collaboration with Disguise, led by Dan Lemmon, and features a cast including Jason Momoa and Jack Black. Talia Finlayson, a Senior Unreal Artist at Disguise, emphasized the integration of the Virtual Art Department (VAD) throughout production, allowing for real-time live-compositing of the Minecraft world using Simulcam. Set designs were created in Rhinoceros 3D and transformed into interactive environments with Unreal Engine, incorporating assets from talented artists and the game itself. Flexibility was crucial, enabling rapid iteration based on feedback, with adjustments made to accommodate filming needs, such as removing a second story from a building. The design process considered practical aspects like camera movements and stunt choreography, ensuring cohesion with the Minecraft aesthetic. The use of Simulcam allowed for the merging of physical and virtual environments, enhancing production efficiency and creativity.
AppWizard
May 30, 2025
VFX Supervisor Piotr Karwas and Animation Supervisor Liz Bernard discussed the visual effects of Minecraft: The Movie, which includes 187 shots completed in 25 weeks. Karwas, with experience from films like World War Z, served as Cinematic Director, merging CG storytelling with Minecraft's aesthetic. Bernard, with a background from The Lion King, was the Previs Supervisor, focusing on visual planning and comedic tone. Digital Domain assisted with the final battle sequence, and Karwas learned about Minecraft lore from his children. The team worked to balance humor and visuals, ensuring consistency across departments. They faced technical challenges in creating custom VFX shots and animating characters like Piglins and Iron Golems, navigating the constraints of their blocky designs. Karwas is also exploring generative AI to enhance creativity in visual effects workflows.
AppWizard
May 12, 2025
Nearly 200 developers from the Overwatch series have formed a union called The Overwatch Gamemakers Guild-CWA, announced by the Communications Workers of America (CWA). The union includes members from various departments such as design, production, engineering, art, sound, and quality assurance. The unionization effort was motivated by layoffs in the gaming industry and aims to improve workplace conditions. Members believe collective action will help address long-standing issues like layoffs, excessive crunch periods, and inadequate working conditions in the gaming sector.
AppWizard
May 10, 2025
Director Jared Hess' "A Minecraft Movie" is being produced with significant contributions from Wētā FX, which is responsible for creating the film's vibrant world and characters. The movie has a global box office nearing [openai_gpt model="gpt-4o-mini" prompt="Summarize the content and extract only the fact described in the text bellow. The summary shall NOT include a title, introduction and conclusion. Text: Last weekend, I provided an exclusive glimpse into the creative process behind director Jared Hess’ A Minecraft Movie, featuring insights from VFX Supervisor Sheldon Stopsack and Animation Supervisor Kevin Estey. This weekend, we delve even deeper into the collaboration with Wētā FX, the studio responsible for bringing the vibrant world and characters of Minecraft to life on the big screen. Minecraft By The Numbers In my previous article, I explored Wētā FX’s pivotal role in crafting the unique universe of Minecraft, where the game’s iconic blocky aesthetics seamlessly merged with live-action elements. With a staggering global box office nearing 0 million, A Minecraft Movie is poised to become one of the year’s most significant blockbusters, potentially surpassing summer heavyweights like Fantastic Four: First Steps and Superman as it approaches the 0 million mark. VFX character designs for "A Minecraft Movie."Source: Wētā FX Minecraft And Making Monsters The intricate world-building by Wētā FX was essential to the film's success. Stopsack elaborated, “People often ask how our environments influenced the characters. Interestingly, it was the characters that shaped the environments. For instance, Malgosha and Dennis needed to forge emotional connections with the audience, which dictated how realistic or abstract we could render their appearances and performances. This understanding guided our environmental design, ensuring that the digital characters felt integrated into the world.” The result was the creation of the expansive Overworld, which seamlessly combines 64 diverse terrains into a cohesive environment for both day and night scenes. This vast digital landscape was shared with Digital Domain for the film’s climactic battle. Stopsack noted the scale of their work, stating, “To illustrate the enormity of our task, we placed over 2 billion clumps of grass patches in the Overworld, each made up of individual grass blades.” VFX character designs for "A Minecraft Movie."Source: Wētā FX When discussing the challenges and joys of animating the film's diverse characters, Estey shared, “Every character and creature we designed has its own story and challenges, as no two are alike. We ended up with 26 unique characters, each requiring distinct personalities, behaviors, and motion styles.” VFX work for Malgosha in "A Minecraft Movie."Source: Wētā FX Focusing on Malgosha, Estey remarked on the unique challenge of introducing a character not found in the game but crucial to the film's narrative. “We had to strike a balance between creating a new character that would resonate with the gaming community while ensuring she fit seamlessly into the Minecraft universe. Jared wanted all characters in The Nether to appear realistic yet retain the iconic blocky aesthetic.” To achieve this, Malgosha was designed with a fleshy, detailed look, complete with jiggly jowls and a flowing cloak, while still embracing the distinctive Minecraft style. Estey also highlighted the comedic elements that made the animation process enjoyable. “One of the standout scenes for us was the showdown between Steve and Malgosha, particularly the triple-knife gag. The absurdity of Malgosha repeatedly attempting to stab Steve with knives she claims she doesn’t possess was both hilarious and engaging.” VFX character designs for "A Minecraft Movie."Source: Wētā FX The creation of Malgosha involved significant collaboration, with motion-capture performer Allan Henry lending his physicality and vocal inspiration to the character. His comedic chemistry with Jack Black, who voiced Steve, greatly influenced Malgosha's animation. “I’ve known Allan for almost 15 years,” Estey shared. “He’s an incredible stunt performer and actor, and his humor is unmatched. Working with him and Jack Black, both of whom I admire greatly, was an unforgettable experience.” Estey continued, “Their improvisation during the triple-knife scene added layers of humor that we had to translate into Malgosha’s digital performance. When Rachel House provided her vocal performance, we integrated it with Allan’s physicality and Jack’s comedic timing, ensuring that the humor resonated through Malgosha’s animation.” “Seeing the final scene come together and hearing audiences laugh during screenings was immensely rewarding,” Estey concluded. “That kind of connection with the audience is what makes this work so gratifying.” A Minecraft Movie is filled with a plethora of characters and creatures, from Dennis to the Piglins and Bee. I look forward to continuing my discussions with Wētā FX as I prepare to review the home entertainment release of A Minecraft Movie. Stay tuned for more insights soon!" max_tokens="3500" temperature="0.3" top_p="1.0" best_of="1" presence_penalty="0.1" frequency_penalty="frequency_penalty"] million and is expected to be a major blockbuster, potentially surpassing other films like "Fantastic Four: First Steps" and "Superman." Wētā FX's character designs and environmental work are crucial to the film's success, with over 2 billion clumps of grass patches created in the expansive Overworld. The film features 26 unique characters, including a new character named Malgosha, designed to resonate with the gaming community while fitting into the Minecraft universe. Malgosha's design incorporates a fleshy look while maintaining the game's blocky aesthetic, and her animation was influenced by motion-capture performer Allan Henry and voice actor Jack Black. The film includes comedic elements, particularly in a scene featuring a gag between Steve and Malgosha.
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