visual assets

AppWizard
February 21, 2026
Naoki Hamaguchi, the director of the Final Fantasy VII Remake trilogy, has announced that the PC is now considered the "lead platform" for the series' development. The team creates high-quality visual assets for PC first, then scales down for less powerful systems. This approach has already been evident in the PC version of Final Fantasy VII Rebirth. Despite the gradual expansion of PC gaming in Japan, the international market for PC gamers is growing, influencing the development team's asset creation. The PC versions of previous titles, such as Final Fantasy VII Remake, Final Fantasy XVI, and Final Fantasy XV, were released significantly later than their console counterparts, with notable delays of 19 months and over a year for various titles.
AppWizard
February 21, 2026
Naoki Hamaguchi, director of the Final Fantasy VII Remake trilogy, announced that the PC will be the “lead platform” for future installments of the Final Fantasy series. The development team is now creating visual assets targeting high-end environments on PC first, then reducing them for less powerful platforms. This strategy aims to enhance graphics quality on PC, as seen in the PC version of Final Fantasy VII Rebirth. The shift is influenced by the growing international PC gaming market, despite PC gaming in Japan expanding gradually. However, PC releases have historically lagged behind console launches, with significant delays noted for previous titles.
AppWizard
September 27, 2025
A survey by the Computer Entertainment Supplier’s Association (CESA) revealed that 51% of Japanese game companies are integrating artificial intelligence into their operations. The applications of AI include generating visual game assets, story and text generation, and programming assistance. Additionally, 32% of the companies are using AI technologies to aid in the development of in-house game engines. Level-5 is extensively using AI for tasks like visual upscaling and character creation, while Capcom has chosen to avoid generative AI due to copyright concerns. Larian Studios CEO Swen Vincke views AI as a supportive tool for enhancing productivity, emphasizing the importance of human creativity in the process.
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