The game development timeline for new titles typically spans four to six years for big-budget projects, while indie developers usually take at least two years. German studio Cyberwave released "A Game About Digging a Hole," which received a "Very Positive" rating on Steam with over 3,000 reviews and became a top seller, surpassing titles like Dynasty Warriors: Origins. The game was created by artist Ben in just 14 days during his holiday, utilizing existing voxel terrain technology from another project, Solarpunk. The game features randomly spawning ores and upgradeable shovels, and was formally announced in December, quickly garnering over 100,000 wishlists. It was released on February 12 after three weeks of work. Cyberwave has not disclosed sales figures, but the game's popularity is reflected in its reviews and Steam chart position. The success is attributed to the use of pre-existing technology and an established fanbase from Solarpunk, which had over 400,000 wishlists by April of the previous year.