VRAM management

AppWizard
June 24, 2026
PCGH and PC Games discussed the new Steam Machine with Valve's Lawrence Yang and Yazan Aldehayyat. The final cost of the Steam Machine exceeded initial expectations due to unforeseen supply chain challenges related to memory and storage. Aldehayyat expressed pride in the product's quality and performance, despite its higher price point potentially excluding some buyers. Yang mentioned that future price adjustments could be considered if market conditions allow. The SteamOS does not currently support dual booting, but users can set up dual boot systems using external media. Valve is collaborating with anti-cheat providers like Easy Anti-Cheat and BattlEye to implement solutions for Linux. The Steam Machine is equipped with 8 GB of VRAM, which Aldehayyat believes is sufficient for most games at 1080p resolution. A verification program for the Steam Machine will be implemented, similar to that of the Steam Deck, ensuring better performance for verified games.
AppWizard
May 30, 2026
Helldivers 2 has released a significant update that enhances performance by introducing support for advanced upscaling technologies, including FSR 3.1.5, FSR 4.0.3 for select GPUs, DLSS 4.5, and XeSS 3.0. The update also includes variable rate shading, dynamic resolution scaling, and fine-tuned performance settings for high reflection scenarios. New resolution options for advanced monitors and improved VRAM management are part of the patch. Developers at Arrowhead collaborated with Nixxes Software for these enhancements. Community reactions have been mixed, with some players expressing frustration over certain features, particularly regarding DLSS implementation and lower frame rates. However, players appreciated a fix for a glitch that prevented manual climbing of small obstacles. Arrowhead plans to introduce extended Galactic War campaigns with branching outcomes this summer.
AppWizard
April 9, 2025
Sony's The Last of Us Part 1 faced significant issues upon its PC release, including bugs, instability, and excessive VRAM usage, leading to debates about the adequacy of 8 GB of VRAM. In contrast, The Last of Us Part 2 Remastered demonstrated improved VRAM management during testing, with an RTX 5080 averaging 11.36 GB of memory usage and an RTX 3060 Ti averaging 11.06 GB. The game effectively managed VRAM without overloading the GPU, unlike its predecessor. Additionally, TLOU2 exhibited high CPU utilization, indicating efficient parallel task management. This performance suggests that proper asset streaming can maintain stability even on lower VRAM configurations, highlighting the importance of effective asset management in future AAA titles.
Search