Digital Extremes, the studio behind Warframe and Soulframe, opposes the use of AI in game development. Community Director Megan Everett stated that the company is "very non-AI" and emphasized that all content in their games will be created by humans. She expressed frustration with AI-generated content, stating that it causes uncertainty about the authenticity of art. Despite skepticism towards AI in the industry, some developers are still using AI, as seen with Arc Raiders, which initially utilized AI voice acting but is now shifting to handcrafted assets. A survey indicated that 90% of developers want clearer AI disclosures on platforms like Steam, while some games have included AI "placeholders" in final releases. This has led to concerns among creators about the influence of AI on their work.
The gaming industry has seen a shift in how success is measured, particularly focusing on initial player counts since the launch of games like Marathon and Highguard in 2026. Warframe, which launched in 2024 with a peak player count of 22,000, has grown to reach 175,546 players on PC after the release of The Old Peace in December 2025. Community director Megan Everett noted that the game has achieved new internal records despite not hitting its all-time high. Creative director Rebecca Ford humorously suggested a new release titled 'Player Count' to address the ongoing debate about player metrics. She highlighted the competitive landscape, noting that Warframe launched amidst 435 titles, compared to 20,014 games released in the same year today. Everett emphasized the importance of ongoing growth and player engagement over mere numbers, stating that a poor launch does not equate to a dead game. The success of The Old Peace was attributed to the introduction of content skips, which allowed players to bypass extensive story content. The team is committed to community engagement and innovation, with new characters and mechanics being introduced to keep the game fresh.