Windows CE

Winsage
May 29, 2026
The Nintendo 64 can run Windows CE, a lightweight operating system that requires minimal resources. The IVM Workpad Z50, which has a CPU similar to the N64, can also support Windows CE. This operating system requires just 1MB of RAM, matching the N64's specifications. Throaty Mumbo has documented the process of running Windows CE on the N64 on his YouTube channel and provided instructions on GitHub for implementation.
Winsage
May 18, 2026
Throaty Mumbo successfully ran Windows CE 2.11 on the Nintendo 64 by leveraging the shared architecture of both systems, which are based on the MIPS R4000 processor family. The project involved a month of reverse engineering, using Microsoft toolchains, custom hardware modifications, and debugging techniques. An EverDrive flash cartridge was used to load custom ROMs, and a USB connection facilitated uploads from a PC. Challenges included crashes with the initial EverDrive cartridge, which were resolved by upgrading to the EverDrive-64 X7. A custom kernel clone was created to troubleshoot issues with the stock Windows CE kernel, ultimately allowing the project to revert to the unmodified version. The Nintendo 64 controller was repurposed as a mouse, and standard Windows CE applications could be launched from the desktop. Comprehensive build details are available on GitHub.
Winsage
May 17, 2026
The Nintendo 64 is being used as a platform to run Windows CE, a versatile operating system that can function on devices with minimal resources. The N64, equipped with a MIPS CPU and 1 MB of RAM, meets the basic requirements for this project initiated by developer Throaty Mumbo, who was inspired by an IBM Workpad Z50 laptop that also runs Windows CE. Throaty is creating a board-specific configuration for Windows CE 2.11 using the Microsoft Windows CE 2.11 Platform Builder SDK. The project is available on GitHub, allowing users to load applications onto an SD card and run them within the Windows GUI on the N64, demonstrating a smooth experience despite the console's limitations.
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