Windows platforms

Winsage
September 10, 2026
Microsoft's Patch Tuesday on September 8, 2026, addressed two critical Windows privilege escalation vulnerabilities: CVE-2026-85880 and CVE-2026-81963, both with a CVSS score of 7.8. CVE-2026-85880 is a heap-based buffer overflow in the Windows Advanced Local Procedure Call (ALPC), allowing attackers with low-privilege local access to escalate privileges to SYSTEM. CVE-2026-81963 involves improper link resolution in the Windows Update Stack, enabling similar privilege escalation. Both vulnerabilities require no user interaction and have been actively exploited prior to the patch release. CISA added them to its Known Exploited Vulnerabilities catalog on September 8, 2026, with a remediation deadline of September 22 for U.S. federal agencies. CVE-2026-85880 affects various Windows 10 and Server versions but excludes Windows 11 and Windows Server 2025. CVE-2026-81963 impacts newer Windows platforms, including Windows 11 and Windows Server 2025. Microsoft released security updates for both vulnerabilities on September 8, 2026, and organizations are advised to prioritize these updates. Security teams should monitor for signs of privilege escalation and unusual SYSTEM-level activities related to these vulnerabilities.
Winsage
August 24, 2026
Microsoft released its monthly Patch Tuesday security updates, which included dynamic updates and new .NET Framework versions. Users of Windows 11, Windows 10, and Windows Server are experiencing printing issues after installing the August 2026 .NET Framework cumulative updates, particularly with Windows Presentation Foundation (WPF) applications that fail during printing tasks or when generating PDF or XPS documents. The problems are linked to specific fonts, notably Calibri, and may result in a System.IO.FileFormatException. Microsoft has provided a temporary workaround involving an AppContext switch, but enabling this switch disables certain security protections from the August 2026 update, potentially exposing applications to vulnerabilities. No permanent fix or timeline for one has been provided.
Winsage
August 17, 2026
A surge of reports regarding game crashes and launch issues on Windows platforms has prompted Microsoft to provide resources through its Update Catalog to assist users. Players have faced unexpected crashes and difficulties launching games due to factors like software incompatibilities and outdated drivers. The Microsoft Update Catalog offers driver updates, patch releases, and guides to help users troubleshoot these gaming issues.
Winsage
August 16, 2026
VLC, the open-source media player, is experiencing delays of up to 33 seconds when playing MP3 files on Windows 11, attributed to a recent update to Microsoft Defender that conflicts with VLC’s plugin cache. Developer Jonathan Blow criticized VLC for this issue, prompting the VLC team to clarify that the problem stems from Microsoft Defender quarantining the plugins.cache file. Users can resolve the issue by reinstalling VLC or regenerating the plugin cache, although this will reset personalized settings. Adding an exception for VLC in Microsoft Defender may prevent future issues. Microsoft has not yet commented on the situation.
Winsage
August 15, 2026
VLC, an open-source media player, is experiencing delays of up to 33 seconds when playing MP3 files on Windows 11, attributed to a bug in Microsoft Defender from a recent update that affects VLC's plugin cache. The VLC development team suggests that reinstalling VLC or regenerating the plugin cache can resolve the issue.
AppWizard
August 14, 2026
Mojang released hotfixes for Minecraft Bedrock versions 26.41, 26.42, and 26.43 on August 14, appearing as Minecraft update 1.056. The update includes fixes for several crashes that could disrupt gameplay and resolves issues related to missing assets during world loading, especially with fluctuating network connections. Cloud world storage has been temporarily disabled on Windows platforms to address identified issues.
Winsage
August 13, 2026
The upcoming Patch Tuesday is scheduled for September 8th, 2026, during which Microsoft will address over 200 vulnerabilities across Windows platforms, including Windows 10, Windows 11, and Windows Server. Windows 10 users in the Extended Security Updates (ESU) program will receive updates until October 2027. Among the vulnerabilities, CVE-2026-68820 allows attackers to gain elevated privileges through the Windows auxiliary function driver for Winsock. Microsoft has identified 18 vulnerabilities as critical, including CVE-2026-62878, an RCE vulnerability in the Windows DNS server that can lead to a buffer overflow and code execution without user interaction. Another critical issue is CVE-2026-62893, a UAF vulnerability in the TFTP server of Windows Deployment Services, which allows code injection through UDP port 69. Additionally, CVE-2026-62815, an RCE vulnerability in Quick UDP Internet Connections (QUIC), permits code execution without user interaction, while CVE-2026-59124, although high risk, is not classified as critical due to the HPC Pack not being enabled by default.
AppWizard
July 17, 2026
The RPCS3 emulator for PlayStation 3 can now run 75% of the PS3 game library, which is 2,681 out of 3,559 titles. No games are rated with zero compatibility, with 0.06% classified as "Loadable," 1.69% as "Ingame," and 22.93% as playable to some extent. Some popular titles like Grand Theft Auto IV and the Assassin's Creed series are still "Ingame," while Battlefield 1943 is at the "Intro" stage.
Winsage
July 16, 2026
- 1971 Project Helios - .74 (75% off) for Xbox Series X|S and Xbox One. - 34 Sports Games - World Edition - .49 (75% off) for Xbox Series X|S and Xbox One. - 60 Parsecs! - .99 (50% off) on Xbox Series X|S and Xbox One. - 80's OVERDRIVE - .99 (80% off) on Xbox and Windows platforms. - A Gummy's Life - .99 (75% off) on Xbox Series X|S and Xbox One. - Alan Wake - .99 (70% off) for Xbox 360 (Backwards Compatible). - Blasphemous - .24 (75% off) on Xbox Series X|S and Xbox One. - Cyberpunk 2077 - .99 (70% off) on Xbox Series X|S and Xbox One. - Resident Evil 2 - .99 (80% off) on Xbox Series X|S and Xbox One. - Wasteland 3 - .99 (70% off) on Xbox Series X|S and Xbox One.
AppWizard
July 14, 2026
In the first half of 2026, Steam generated an estimated .1 billion in gross revenue from game sales, setting a record for the platform. This amount is nearly equal to Steam's total revenue for all of 2021. Only 21% of this revenue came from games released in 2026, with the majority from Steam's back catalog. The top new release, Forza Horizon 6, earned approximately .7 million, followed by Resident Evil Requiem at .5 million and Crimson Desert at [openai_gpt model="gpt-4o-mini" prompt="Summarize the content and extract only the fact described in the text bellow. The summary shall NOT include a title, introduction and conclusion. Text: Steam Achieves Record-Breaking Revenue in First Half of 2026 Steam has marked a significant milestone, reporting its most successful half-year performance to date. In the first six months of 2026, the platform is estimated to have generated an impressive .1 billion in gross revenue from game sales, setting a new record for the PC storefront. This remarkable figure is nearly equivalent to the total revenue Steam achieved throughout all of 2021, a year that saw a surge in gaming activity due to pandemic-related lockdowns. Notably, only 21% of this revenue stems from games released in 2026, with the majority coming from Steam's extensive back catalog. According to Alinea Analytics, the standout title for new releases on Steam this year is Forza Horizon 6, which has amassed an estimated 7.7 million in revenue since its launch. Following closely behind are Resident Evil Requiem at 4.5 million and Crimson Desert at 0.1 million. These figures underscore the impact that a few blockbuster releases can have on the overall revenue generated by the platform. The report identifies several key trends contributing to this revenue surge. One significant factor is the growth of the user base in Asia, particularly in China, which has emerged as a vital source of new players and increased spending. Additionally, publishers are increasingly releasing high-priced games and leveraging prominent partnerships to enhance their market appeal. Interestingly, many publishers who initially sought to direct users to their own PC launchers have returned to Steam, as gamers have shown a preference for the established platform. Steam has cultivated a sense of stability and reliability, offering features such as backward compatibility, regional pricing, frequent sales, and dependable access to past purchases. This ensures that players can revisit games they purchased years ago without the concern of hardware or operating system changes. Valve has also been proactive in expanding Steam's compatibility beyond the Windows ecosystem. Initiatives like SteamOS, Proton, and related compatibility layers are designed to enable Windows-based PC games to run on various hardware and operating systems, including handheld devices and non-Windows platforms. While these advancements may go unnoticed by the average user, the overarching aim is to allow gamers to purchase a title once and enjoy it across multiple devices. In contrast, other storefronts have adopted different strategies. The Epic Games Store, for instance, has attracted users by offering free games. However, former employees have noted that many players tend to claim these free titles only to return to Steam for the majority of their gaming and spending activities. Alinea's long-term projections illustrate the evolution of Steam's market position over the past decade. The firm's analysis indicates that Steam's annual revenue has surged from approximately .5 billion in 2017 to an estimated billion in 2025. With .1 billion already recorded in the first half of the year and continued robust spending on older titles, Valve's influence in the PC gaming landscape continues to expand." max_tokens="3500" temperature="0.3" top_p="1.0" best_of="1" presence_penalty="0.1" frequency_penalty="frequency_penalty"].1 million. The growth of Steam's user base in Asia, particularly China, has significantly contributed to this revenue increase. Many publishers have returned to Steam due to user preference for the platform, which offers features like backward compatibility and frequent sales. Valve is also expanding Steam's compatibility with initiatives like SteamOS and Proton. Steam's annual revenue has grown from approximately .5 billion in 2017 to an estimated billion in 2025.
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