wishlists

AppWizard
February 11, 2026
Alinea Analytics has identified the most-wishlisted games on Steam for release in 2026. The top three are: 1. Subnautica 2 - 3.8 million wishlists, featuring co-op multiplayer, Xbox Play Anywhere support, and availability on Xbox Game Pass, delayed from 2025 to 2026. 2. Forza Horizon 6 - 2.6 million wishlists, has sold 220,000 copies on Steam, set in Japan, also supports Xbox Play Anywhere and will be available on Xbox Game Pass, releasing on May 19, 2026. 3. Resident Evil Requiem - 2.5 million wishlists, features characters Leon and Grace Ashcroft, blending survival horror with combat, not available on Game Pass or Xbox Play Anywhere, releasing on February 26, 2026.
AppWizard
January 27, 2026
Developer ChillyRoom, in collaboration with publisher Spiral Up Games, has announced a new game titled ReBlade: The Death Spiral, set in a cyberpunk world where players navigate a dystopian city as a condemned Synthetic. The game features roguelike runs with combat against cyborg adversaries, weapon and augment discovery for personalized gameplay, and interaction with various characters for trading and alliances. A specific release date has not been announced, but the game can be added to wishlists on Steam. A reveal trailer and screenshots are available.
AppWizard
January 20, 2026
January typically sees a surge in player engagement for Football Manager due to the reopening of the transfer window and the return to regular routines after the holiday season. However, this year, the expected increase in activity for FM26 has not materialized. Currently, only 29.78 percent of user reviews for FM26 on SteamDB are positive, making it one of the lowest-rated games on the platform, in contrast to FM24's 89.48 percent approval rating. FM26 has around 33,500 concurrent players, with a 24-hour peak of approximately 55,800, and an all-time high of 84,909 shortly after its November launch. Despite attracting players, recent data shows a flat trend in early January, with a slight decline of about 0.9 percent in peak player numbers over the past month. December saw a peak concurrency drop of over 31 percent from November, and FM26 ranks around #83 for daily active users and #119 in top sellers on Steam. Twitch viewership has also been low, with peaks of roughly 1,400 viewers. Historically, January has been crucial for Football Manager, as it is a time for players to engage with the game more deeply, but this year's stagnation in player activity is unusual and may impact the game's ecosystem and community engagement throughout the year.
AppWizard
January 13, 2026
The Epic Games Store has grown its user base by 173% from 2019 to 2024, increasing from 108 million to over 295 million users. However, its revenue from third-party earnings has only increased by 1.6%. The store was launched in 2018 as a competitor to Steam and initially attracted users through a favorable revenue split for developers and exclusive game releases. Epic's strategy of offering free games has led to a perception of the store as primarily a platform for claiming giveaways rather than purchasing games. Critics note that the Epic Games Store has historically provided a less satisfying experience compared to Steam, lacking essential features at launch, with some improvements made only recently. In contrast, the Xbox app emphasizes subscription services through Game Pass, which has seen a 45% year-over-year growth, indicating a more engaged audience willing to spend money. Steam remains the preferred platform for many PC users due to its user-centric approach and comprehensive features. Epic is exploring NFT-based games and AI integration, while its revenue is projected to be over [openai_gpt model="gpt-4o-mini" prompt="Summarize the content and extract only the fact described in the text bellow. The summary shall NOT include a title, introduction and conclusion. Text: In recent discussions, the Epic Games Store has found itself at the center of scrutiny as users analyze its growth trajectory from 2019 to 2024. During this period, the platform has expanded its user base by an impressive 173%, climbing from 108 million users to over 295 million. However, this surge in numbers has not been mirrored in revenue, with third-party earnings only seeing a modest increase of 1.6%. This disparity raises questions about the spending habits of the newly acquired audience, suggesting that while Epic has successfully attracted users, many are not engaging in purchasing games. The Epic Game Store problem The Epic Games Store was launched in 2018 as a direct competitor to Steam, the dominant PC storefront developed by Valve. Steam has long been favored by players for its seamless user experience and robust feature set. In its initial attempts to capture market share, Epic offered developers a more favorable revenue split and secured exclusive game releases. However, these strategies did not resonate with gamers, prompting Epic to shift its approach while still maintaining a better revenue share for developers. To draw users in, Epic has heavily relied on a strategy of offering free games. While this tactic has effectively increased sign-ups, it has also led to a perception of the store as a platform primarily for claiming giveaways, rather than a destination for purchasing games. Many users, including myself, find themselves opening the Epic Games Store solely to claim free titles before promptly closing it. Critics have pointed out that the Epic Games Store has historically provided a less satisfying experience compared to Steam. The platform launched without several essential features, and although it has made strides to address these gaps, some users feel that the improvements have come too late. Key features such as user reviews, wishlists, achievements, and gifting were added only in recent years, while family sharing and mod support remain absent. Is this an Xbox PC problem as well? There are intriguing parallels to be drawn between the Epic Games Store and Xbox PC, both vying for a share of the market dominated by Steam. However, their approaches differ significantly. The Xbox app emphasizes subscription services through Game Pass, which has experienced a remarkable 45% year-over-year growth. This indicates that even with its feature limitations, Xbox has cultivated an engaged audience willing to spend money, contrasting with Epic's model of attracting users primarily through free offerings. Console players, particularly those on Xbox, demonstrate a strong willingness to invest in games, especially in popular genres like shooters. Despite PlayStation's larger hardware sales, Xbox users consistently show up to purchase titles, reflecting a dedicated gaming community. In contrast to Epic's strategy, Xbox is investing in a cross-device ecosystem that integrates cloud, console, and PC gaming. This long-term vision aims to blur the lines between console and PC, potentially unifying Xbox and Steam libraries under one umbrella. Such a strategy fosters a more open and flexible gaming environment, appealing to users who seek versatility in their gaming experiences. The future of PC gaming is Steam for now For the time being, Steam remains the preferred platform for many PC users, thanks to its user-centric approach and comprehensive feature set. This stability has left little incentive for players to migrate to alternative platforms, leading both Xbox and Epic to carve out their own niches rather than attempting to supplant Steam directly. Looking ahead, Xbox's next generation of hardware is expected to support multiple storefronts, including Steam and Epic. Meanwhile, Epic is exploring avenues that Steam has yet to embrace, such as NFT-based games and AI integration in development. Tim Sweeney, CEO of Epic, has publicly criticized Steam for its policies regarding AI disclosure, further highlighting the competitive landscape. What once seemed like a battleground where Epic and Xbox could not coexist now appears to be evolving into a space where collaboration and coexistence are possible. Neither platform needs to eclipse Steam to achieve success; rather, they can thrive alongside it. This reality is reflected in my own usage patterns—I often access the Epic Games Store to claim free games, yet I find myself primarily engaged with my Steam and Xbox libraries. Epic's performance, with over .09 billion in revenue in 2024, demonstrates that it can be a viable player in the market, even if it never reaches the same scale or user goodwill as Steam. Do you use Epic Games Store and if so, how? Let us know by commenting and taking part in our poll below: Follow Windows Central on Google News to keep our latest news, insights, and features at the top of your feeds!" max_tokens="3500" temperature="0.3" top_p="1.0" best_of="1" presence_penalty="0.1" frequency_penalty="frequency_penalty"].09 billion in 2024.
AppWizard
January 10, 2026
72% of developers perceive Steam as having a functional monopoly in the PC gaming landscape. Competing platforms like the Epic Games Store and Xbox App have not matched Steam's user experience. Suggestions for improving Steam include adding a "currently playing" section in the library, separating achievements for base games and DLC, streamlining the DLC acquisition process, enhancing mod support in Steam Workshop, improving wishlist organization, and making SteamOS available for all PCs.
AppWizard
January 7, 2026
A curated watchlist highlights promising Turkish video games set for release in 2026, featuring titles that indicate a 2026 release window on Steam. The main list includes: - Anomaly President by Phew Phew Games: A presidential roguelike action game set for Q1 2026 on PC. - Dead Engine by Chocolate Dungeon Games: A pixel-art, post-apocalyptic survival action-roguelite launching in Early Access on January 22, 2026. - Emberbane by Hamlet Games: A pixel-art action-adventure game scheduled for January 2026. - Eternity’s Echo: Patient Zero by Demonsoft Games: A first-person psychological survival-horror title set for Q1 2026. - Gamer Stop Simulator by Red Axe Games: A simulation game set in Japan, aiming for a higher visual standard, with no specific release date mentioned. - Island Market Simulator by Zentium Studio: Set for Q1 2026, focusing on managing an island-town business. - Mayhem Brawler II: Best of Both Worlds by Hero Concept: A beat 'em up game set for 2026 release on Steam and consoles. - Papa Needs a Headshot by Phew Phew Games and Vercial Games: An FPS set for Q2 2026 release. - Sagas of Lumin by Elos Games and Arts: An action RPG launching in Q1 2026. - The Enigma Cases by Red Axe Games: A co-op detective mystery game set for 2026. - Who Do Voodoo by Kuixo: A multiplayer social-deduction game targeting Q1 2026 for Early Access. Additionally, several titles are under consideration for a potential 2026 release, including: - Black State by Motion Blur: A single-player action-adventure shooter marked as “To be announced.” - Deckfort Alchemist by Team Machiavelli: A strategic roguelike tower defense game currently marked as “Coming soon.” - A new project from Fubu Games is anticipated following their successful titles in 2025.
AppWizard
December 22, 2025
The Steam platform has announced its autumn sale, featuring discounts ranging from 20% to 80% on a variety of games. The sale includes exclusive bundles offering multiple games at reduced prices and community-driven events for player engagement. This event is expected to attract many players and provide indie developers with increased visibility.
AppWizard
December 19, 2025
Valve has launched the Steam Winter Sale 2025, featuring discounts on a wide range of PC games, including recent releases and classic titles, with reductions of 50% or more. The sale is available to all Steam users and will run until January 5. Notable discounts include: - Assassin’s Creed Shadows at 50% off - Kingdom Come: Deliverance 2 at 50% off - Avowed at 50% off - EA Sports FC 26 at 60% off - Cyberpunk 2077 at 65% off Other titles with smaller discounts include Hades 2, ARC Raiders, Silent Hill f, The Outer Worlds 2, and Battlefield 6. The sale also includes discounts on downloadable content and expansions. Steam's fixed-price model means prices will not change during the sale, and users can refund games if played for less than two hours and purchased within the last 14 days. The sale encourages users to check their wishlists for discounts and to avoid waiting for last-minute deals.
AppWizard
December 9, 2025
The 20 most wishlisted games on Steam include: 20. Vindictus: Defying Fate - A spinoff of the 2012 MMO, set to attract Souls enthusiasts with its focus on dodges and counterattacks. 18. Reanimal - A co-op horror adventure from the creators of Little Nightmares, releasing on February 13, 2026. 17. Mouse: PI for Hire - A visually captivating title combining boomer shooter energy with rubberhose animation, set to release on March 19, 2026. 14. Chrono Odyssey - A photorealistic MMORPG featuring time manipulation mechanics, expected to launch in Q4 2026. 13. Quarantine Zone: The Last Check - A base management simulator set in a zombie apocalypse, releasing in 2025 with a demo available on Steam. 12. Witchbrook - A cooperative life simulation game with pixel art, anticipated to release in 2026. 11. Heroes of Might and Magic: Olden Era - A tactical RPG aiming to return to the franchise's roots, expected in 2026 with a demo available. 10. Half Sword - A physics-based swordfighting dueling simulator entering early access in Q1 2026. 9. Unrecord - A police officer simulation game with realistic visuals and moral dilemmas, with no announced release date. 8. Ark 2 - A sequel featuring survival crafting mechanics, currently without a clear release date. 7. Blight: Survival - A co-op survival horror game set in a medieval landscape, with no release window yet. 6. Slay the Spire 2 - A sequel to the acclaimed deckbuilding game, expected to launch in March 2026. 5. Kingmakers - A game where players use modern weaponry in medieval England, delayed indefinitely. 4. Resident Evil Requiem - The latest installment in the Resident Evil franchise, scheduled for release on February 27, 2026. 3. Light No Fire - A fantasy survival adventure from Hello Games, with no release date announced after seven years of development. 2. Deadlock - A MOBA in invite-only testing, with no clear release date available. 1. Subnautica 2 - Set to enter early access in 2026, continuing the underwater exploration theme of its predecessors.
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