workforce reduction

AppWizard
November 14, 2025
Developer Crystal Dynamics has reduced its workforce by "under 30" employees across various departments. This decision is part of a series of job cuts made throughout the year, with previous reductions occurring in August and March. The company is reorganizing its studios and teams to optimize the development of its flagship title, Tomb Raider, and to prepare for future projects. Crystal Dynamics expressed gratitude to the affected employees for their contributions and committed to providing support during the transition.
AppWizard
October 29, 2025
Amazon has reduced its workforce by 14,000 employees across various divisions, with significant cuts in the gaming sector, particularly within game development teams. This decision is part of a strategic shift in Amazon's gaming strategy, as communicated by Steve Boom, the vice president of audio, Twitch, and games. The company is scaling back on major projects, especially in massively multiplayer online games (MMOs), and has made staffing reductions at Amazon Game Studios in Irvine and San Diego. Despite these layoffs, Amazon is committed to certain projects, including a new Tomb Raider game and an open-world driving game. Amazon's gaming efforts have faced challenges, with mixed success in titles like New World: Aeternum and failures such as Crucible. The company plans to focus on creating "console-friendly titles, known IPs, or known play patterns" as it pivots towards its Luna platform. The exact number of employees affected by the layoffs is undisclosed.
AppWizard
October 1, 2025
Norwegian game developer Funcom has announced a workforce reduction despite the success of its latest title, Dune: Awakening. The company did not disclose the number of affected employees but emphasized the need to reallocate resources for ongoing game development. Funcom is transitioning to a long-term operational model and preparing for a major console release next year, which requires restructuring teams across various projects. The company is committed to supporting those impacted by the layoffs and is working to find new opportunities for them. Further comments will be withheld until the process is complete.
AppWizard
August 27, 2025
Studio Rec Room has laid off approximately half of its development team due to its current financial trajectory. The company is shifting its focus to its PC and VR editions, which have shown the highest user engagement. In December 2021, Rec Room raised million in funding, achieving a valuation of .5 billion. Chief Creative Officer Cameron Brown acknowledged that past strategies did not align with the needs of the team or players. Brown expressed regret over the layoffs and highlighted the talent of those affected, encouraging industry peers to consider them for future opportunities. The restructuring aims to help Rec Room pursue a more sustainable path in the gaming industry.
AppWizard
August 21, 2025
2K Games has announced a workforce reduction at Cloud Chamber, impacting over 80 employees, or about one-third of the studio's staff, as part of a strategy to refine the development of the next BioShock installment. Rod Fergusson has been appointed to lead the studio and oversee the project. 2K president David Ismailer stated the importance of respecting the BioShock legacy while meeting fan expectations and noted the decision to downsize was made to rework certain core aspects of the game. Affected employees will receive communication regarding severance packages and support resources.
AppWizard
July 27, 2025
Crysis continues to impress with its visual fidelity years after its release, showcasing a significant leap in graphical prowess compared to its predecessor, Far Cry. The development team traveled to Haiti to gather reference data for the game's environment design, emphasizing the importance of firsthand experience in creating an authentic representation of the tropical setting. This innovative approach allowed them to mimic natural behaviors, such as sunlight interaction and water refraction, contributing to the game's lasting realism. The techniques used in Crysis align with contemporary practices in game development, including physically-based rendering. However, the future of the franchise is uncertain, as Crysis 4 has been placed "on hold" following a 15% workforce reduction at Crytek.
AppWizard
July 17, 2025
Virtuos is reducing its workforce by approximately seven percent, equating to around 300 positions. The layoffs will primarily impact its Asian operations, with 200 employees affected, 70 roles in Europe, and fewer than ten positions in France. The company aims to realign its global capabilities to enhance high-value co-development services. Virtuos will provide separation pay, job placement assistance, and opportunities for affected employees within its network. This decision reflects broader job cuts in the gaming industry, as seen with Microsoft's recent layoffs.
AppWizard
July 9, 2025
Ubisoft has announced a reduction in workforce at its Red Storm studio, eliminating 19 positions as part of a restructuring strategy for global cost efficiencies. The company emphasized the necessity of this move and stated that it is aligned with the studio's project needs. Ubisoft will provide severance packages, extended health-care benefits, and career transition assistance to those affected. The layoffs are specific to Red Storm, with no other studios facing cuts at this time. This is the second instance of workforce reductions at Red Storm, following layoffs in August 2024.
AppWizard
July 2, 2025
Microsoft is implementing further layoffs, particularly in its Xbox division, affecting employees at King and ZeniMax, with a total reduction of over 9,000 positions, representing a four percent cut in its workforce. This is the fourth round of layoffs in Microsoft's gaming sector in 18 months. Phil Spencer, head of Xbox, stated that these cuts are necessary to position gaming for future success and emphasized the importance of prioritizing strong opportunities while acknowledging the impact on affected employees.
AppWizard
June 26, 2025
Intel is reducing its workforce, with approximately 107 employees affected at its Santa Clara headquarters, as indicated by a WARN notice. The company plans to cut 15 to 20 percent of its workforce in the chip manufacturing division. This decision is part of a broader strategy for future growth, aiming to become a leaner and more efficient company. Intel has set goals to cut operating costs by billion in the 2025 financial year and an additional billion in 2026.
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