workforce reduction

AppWizard
May 14, 2025
Microsoft has announced a reduction in its workforce by three percent, equating to approximately 6,840 positions, as part of its strategic efforts to align with market dynamics. As of June 2024, Microsoft employed around 228,000 individuals. A WARN notice has been filed in Washington state, indicating that 1,985 employees will be affected, though it is unclear if this number pertains only to Washington or the entire U.S. In January 2023, Microsoft cut 10,000 jobs (4.5% of its workforce), followed by 1,900 positions in January 2024 within its gaming division, and another 650 employees by September 2024. Further layoffs are expected to be announced in January 2025.
AppWizard
April 25, 2025
Intel plans to cut approximately 20 percent of its workforce to streamline operations and reduce bureaucracy. This follows a previous reduction of 15,000 positions. The layoffs are expected to begin in the second quarter of the year, although the exact number of affected employees has not been disclosed. New CEO Lip-Bu Tan aims to revitalize the company's engineering functions and has emphasized the need for strategic investments in engineering talent and technology. He acknowledged the necessity of cost reductions and mentioned that Intel's current cost structure exceeds competitive benchmarks. The company has revised its operating expense and capital spending targets, with further details to be shared in an upcoming investor call.
AppWizard
April 23, 2025
Indie publisher Devolver Digital has reduced its workforce at Nerial, the studio behind the Reigns series, by 40 percent as part of a strategic response to challenges with recent releases. Nerial currently has 13 employees listed on LinkedIn, though it is unclear if this reflects pre- or post-layoff numbers. The Reigns franchise has generated over a million in revenue. Additionally, Polish developer Artificer has seen a workforce reduction exceeding 50 percent, and other Devolver labels, such as Good Shepherd and Big Fan, have also experienced layoffs affecting more than half of their staff in 2024. Overall, Devolver has reduced its workforce by over 30 employees between 2023 and 2024. Cult of the Lamb has generated over a million in lifetime revenue, Astroneer has surpassed the million mark, and the Gungeon series has earned over a million and sold more than five million copies. Devolver's average expenditure on third-party titles is projected to decline from approximately .99 million in 2022 to .73 million in 2025 and further to .04 million in 2026.
AppWizard
April 3, 2025
PlaySide Studios, an Australian game developer, is reducing its workforce as part of an operational restructuring due to challenges in securing new work-for-hire projects. The layoffs will primarily affect work-for-hire and non-project specific personnel, with an undisclosed number of positions being cut. The restructuring is expected to save between AUD 4 million and AUD 5 million annually, but will incur a one-time cost of AUD 1.5 million. Ongoing projects, such as Mouse: PI for Hire, will not be impacted. The company plans to provide outplacement support and counseling services to affected employees. CEO Been Skender emphasized the need for resilience in the business model while acknowledging the difficulties faced by staff.
AppWizard
April 1, 2025
Eidos Montréal has announced a reduction in its workforce, resulting in 75 employees facing redundancy. The layoffs are part of the conclusion of one of its operational mandates and are not a reflection of the employees' skills or dedication. The company stated it lacks the capacity to reallocate these employees to other projects. Eidos Montréal is committed to supporting the affected employees during their transition. This announcement follows a similar layoff of 17 employees at Crystal Dynamics, another studio under the Embracer Group, highlighting ongoing adjustments in the gaming sector.
AppWizard
March 31, 2025
Cyan Worlds has reduced its workforce by half, eliminating 12 positions due to challenging industry conditions. The management acknowledged the difficult situation and maintained open communication with the team about potential challenges. They offered severance packages to affected employees and invited other developers to consider the available talent. The studio's focus is on securing financing for their next project and stabilizing operations.
AppWizard
March 27, 2025
Crystal Dynamics announced a workforce reduction of 17 employees as part of a strategic move to align with evolving business needs. The studio is developing a new Tomb Raider installment to be published by Amazon and is involved in reviving the Perfect Dark franchise with Microsoft's The Initiative studios. The company is providing transition packages and outreach opportunities for affected employees. Crystal Dynamics stated that the layoffs do not reflect the dedication or capabilities of those impacted and assured stakeholders that project timelines and objectives will not be affected.
AppWizard
February 27, 2025
Krafton has laid off employees at its subsidiary, Striking Distance Studios, which developed The Callisto Protocol. The company confirmed the layoffs, stating that Striking Distance remains operational and is reducing its team size to create a more sustainable environment. The studio previously laid off 32 employees in 2023, which was about 20% of its workforce at that time. Striking Distance was founded in 2019 by Glen Schofield and launched The Callisto Protocol in 2022.
AppWizard
February 25, 2025
Bossa Games, based in London, has announced a workforce reduction as part of a strategic pivot for the late-stage production of its upcoming title, Lost Skies. Co-CEO Henrique Olifiers shared that the studio plans to reorganize into smaller teams after the game's launch to enhance innovation and expedite future development. He expressed regret over the layoffs, acknowledging the talent of those affected. Earlier in 2024, Bossa Games had already laid off about a third of its staff.
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