Bit Reactor's tactical game, Star Wars Zero Company, is set in the Clone Wars era and is projected to launch in 2026, though a specific release date has not been disclosed. The game features tactical combat mechanics similar to XCOM and allows players to command a mercenary group made up of former operatives from the Separatist and Republic factions. Players control a custom protagonist named Hawks, accompanied by a clone buddy named Trick, and can choose from a diverse cast of squadmates, each with unique abilities. Character customization is extensive, allowing players to select from various classes and alien species for their mercenaries. Combat involves controlling a squad of four characters with three action points per turn, and players can engage in tactical missions and non-combat operations that affect squad morale and narrative outcomes. The home base, called the Den, serves as a hub for research, gear upgrades, and mission selections. The game will not include player-centric romance subplots. Developed by Bit Reactor and published by Respawn under EA, the narrative direction is led by Aaron Contreras.