In an intriguing exploration of game design and scale, Reddit user Karmyuh has embarked on a pioneering study in the realm of Silksongology. This research focuses on a direct size comparison between the worlds of Pharloom and Hallownest, particularly noting the adjustments made for the taller protagonist, Hornet, in the upcoming game, Silksong.
Innovative Comparisons in Game Worlds
Karmyuh meticulously overlaid screenshots of Hornet from both games, revealing a fascinating insight: Hornet occupies the same amount of screen space in both environments. “By overlaying screenshots of Hornet across both games, I found out that Hornet actually takes up the exact amount of space across the screen,” Karmyuh shared. “So the heights of corridors can be compared one to one.” This method not only highlights the design choices made by the developers but also opens up a dialogue about the scaling of game worlds in relation to character design.
Meanwhile, the world of game analysis continues to expand with contributions from other enthusiasts. Notably, dataminer Zullie the Witch has uncovered that Armored Core 6 and Elden Ring share a similar scale, despite their contrasting levels of detail. This revelation has sparked the imagination of fans, as they envision epic scenarios, such as Radahn facing off against an Armored Core mech. The sheer size of Armored Core 6’s bosses and background models presents a striking contrast to the entirety of Elden Ring’s map, further enriching the conversation around scale and design in video games.
As these discussions unfold within the gaming community, they not only highlight the creativity of fans but also reflect the intricate craftsmanship that goes into game development. The blending of analytical insights with imaginative scenarios continues to foster a vibrant culture of engagement among players and creators alike.