‘I’m over making other people really wealthy with my own creations’: Fallout co-creator Tim Cain isn’t interested in making a new IP or a sequel to one of his classic RPGs and, at this point, he’s ‘exasperated with the question’
January 4, 2026
Tim Cain, the creative force behind the original Fallout, has been fielding a recurring question from fans and industry insiders alike: why not embark on a new role-playing game (RPG) adventure? The inquiry often extends to whether he might revisit the beloved Fallout franchise or consider sequels to his other iconic titles, such as Arcanum: Of Steamworks and Magick Obscura or Temple of Elemental Evil. In a recent YouTube video, Cain sought to elucidate the complexities surrounding these queries.
Since the 1990s, Cain has maintained a prolific presence in the gaming landscape. Although the studio he co-founded, Troika Games, ceased operations following the release of Vampire: The Masquerade — Bloodlines, Cain’s journey continued. He contributed to various projects, including the now-defunct MMO Wildstar and several RPGs at Obsidian Entertainment, where he co-directed The Outer Worlds.
Current Endeavors and Roles
Despite the allure of creating a new intellectual property (IP), Cain remains actively engaged in the gaming world. Recently, he rejoined Obsidian on a full-time basis after serving as an external consultant for The Outer Worlds 2. However, it appears that his current position does not place him in the lead role that fans might expect from a developer of his stature.
In addition to his contributions to The Outer Worlds 2 and Pillars of Eternity, Cain has taken on non-lead design responsibilities across various Obsidian titles. His programming expertise has been instrumental in projects such as South Park: The Stick of Truth, Tyranny, and the first Pillars of Eternity game, where he notably performed dual roles. His recent comments suggest a possible return to a more foundational position within the development process.
‘I’m over making other people really wealthy with my own creations’: Fallout co-creator Tim Cain isn’t interested in making a new IP or a sequel to one of his classic RPGs and, at this point, he’s ‘exasperated with the question’
Tim Cain, the creative force behind the original Fallout, has been fielding a recurring question from fans and industry insiders alike: why not embark on a new role-playing game (RPG) adventure? The inquiry often extends to whether he might revisit the beloved Fallout franchise or consider sequels to his other iconic titles, such as Arcanum: Of Steamworks and Magick Obscura or Temple of Elemental Evil. In a recent YouTube video, Cain sought to elucidate the complexities surrounding these queries.
Since the 1990s, Cain has maintained a prolific presence in the gaming landscape. Although the studio he co-founded, Troika Games, ceased operations following the release of Vampire: The Masquerade — Bloodlines, Cain’s journey continued. He contributed to various projects, including the now-defunct MMO Wildstar and several RPGs at Obsidian Entertainment, where he co-directed The Outer Worlds.
Current Endeavors and Roles
Despite the allure of creating a new intellectual property (IP), Cain remains actively engaged in the gaming world. Recently, he rejoined Obsidian on a full-time basis after serving as an external consultant for The Outer Worlds 2. However, it appears that his current position does not place him in the lead role that fans might expect from a developer of his stature.
In addition to his contributions to The Outer Worlds 2 and Pillars of Eternity, Cain has taken on non-lead design responsibilities across various Obsidian titles. His programming expertise has been instrumental in projects such as South Park: The Stick of Truth, Tyranny, and the first Pillars of Eternity game, where he notably performed dual roles. His recent comments suggest a possible return to a more foundational position within the development process.