Slay the Spire 2 adds end-of-run badges ‘to let you know what was unique about each adventure’ in latest beta patch

In an exciting development for fans of Slay the Spire 2, developer Mega Crit has introduced a new feature: badges. These badges, akin to achievements, will serve as delightful reminders of the unique feats players accomplish during their gameplay. According to the latest beta patch notes, players can expect to see badges at the end of their runs, highlighting notable moments such as defeating a boss without losing health, completing the game swiftly, or even discovering hidden easter eggs. The studio emphasized that these badges are designed to celebrate the distinctiveness of each player’s adventure.

Despite facing a wave of negative reviews following a recent balance patch, the developer remains unfazed. They understand that players often resort to review bombing as a means of expressing their engagement with the game. While the current balance of reviews stands at 801 negative against 817 positive, this is a marked improvement compared to previous instances, suggesting a more balanced reception.

For those eager to experience the new features, accessing the beta patch is straightforward. Players can simply right-click on Slay the Spire 2 in their Steam library, select “Game version and betas,” and opt for the public beta branch. The full patch notes reveal a wealth of changes and enhancements.

CONTENT

  • General:
    • Ascension 6 has been reworked to increase the cost of removing cards from your deck at the Merchant, starting at 100 Gold and rising by 50 Gold per removal.
  • Silent:
    • The Blade of Ink card has been revamped to generate Inky Shivs, adding a new layer of strategy to gameplay.
  • Necrobinder:
    • The Borrowed Time card now offers increased energy gain, allowing for more dynamic playstyles.
  • Enemies:
    • The Doormaker has undergone adjustments to enhance the challenge it presents, making encounters more engaging.

BALANCE

  • Silent:
    • Leading Strike has seen buffs to its Shivs, while other cards like Speedster and Untouchable have been slightly nerfed.
  • Potions & Relics:
    • The History Course relic has been adjusted to utilize the current energy for its X-value when playing a copy of a card.
  • Enemies:
    • The Skulking Colony has been buffed to attack on all turns, increasing its threat level.

ART

  • New portrait art has been added for several cards, alongside updated visuals for the Ruby Raiders and the Vantom boss fight.
  • Enhanced effects for various afflictions have also been introduced, enriching the visual experience.

USER INTERFACE & EXPERIENCE

  • General:
    • Improvements have been made to dialogue timings and speech bubble positions, enhancing overall clarity and engagement.
  • Multiplayer:
    • Better handling of Steam errors has been implemented, along with adjustments to prevent confusion over chest skipping.

WRITING

  • General:
    • Clarifications have been made in card descriptions to ensure players fully understand their effects.
  • Localization:
    • Translations across various languages have been updated to improve accessibility for a global audience.

BUG FIXES

  • General:
    • A range of fixes have been applied, addressing issues from startup crashes to formatting errors on the victory screen.
  • Ironclad:
    • Specific softlocks related to card upgrades have been resolved, ensuring smoother gameplay.
  • Silent:
    • Issues with the Bullet Time card have been corrected, enhancing its functionality.
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Slay the Spire 2 adds end-of-run badges 'to let you know what was unique about each adventure' in latest beta patch