Beastlink has officially been unveiled, promising an exhilarating blend of chaos and strategy. Players will have the unique opportunity to embody both the relentless monster hunters and the towering kaiju, wreaking havoc across expansive sandbox environments. These environments are crafted using Grove Street’s innovative SuperDestruction physics-based system, ensuring a truly immersive experience.
Gameplay Dynamics
The multiplayer game will debut with four distinct kaiju: the formidable Horned Lizard, the ferocious Bull Shark, the eerie Vampire Bat, and the cunning Mandrill. Each creature brings its own unique abilities and challenges to the battlefield.
Players can engage in vehicular combat and navigate urban landscapes filled with an astonishing 250,000 destructible objects. The primary objective is to gather resources essential for fueling an experimental procedure that allows players to Link with dormant kaiju. As noted by the developers, “once the BeastLink is established, the perspective shifts from tactical survival to city-shaking power as players tear through buildings and engage in massive, real-time monster brawls.”
Developer Background
Grove Street Games, the studio behind Beastlink, is no stranger to the realm of colossal creatures and sprawling urban settings. Established in 2007, the team has previously contributed to notable titles such as the Ark series and Grand Theft Auto: The Trilogy – The Definitive Edition.
Early access for Beastlink is set to commence this summer on both console and PC, with the first of several closed beta weekends kicking off on May 8. Interested players can now register for the closed playtest on Steam.
Thomas Williamson, CEO of Grove Street Games, shared insights into the game’s development: “Our team has a long history of making great games while tackling complex technical challenges, but at its core, Beastlink stems from one goal: to create the ultimate kaiju experience. Community is an integral part of building that, and beta testing gives players the opportunity to jump in early and help us shape what a modern Kaiju game should be.”
Rachel Weber is the Head of Editorial Development at IGN and an elder millennial. She’s been a professional nerd since 2006 when she got her start on Official PlayStation Magazine in the UK, and has since worked for GamesIndustry.Biz, Rolling Stone, and GamesRadar. She loves horror, horror movies, horror games, Red Dead Redemption 2, and her Love and Deepspace boyfriends.