Final Fantasy 7 Rebirth’s director weighs in on the real-time versus turn-based debate, saying that younger players ‘increasingly favour more real-time experiences in games’

The ongoing debate between real-time and turn-based gameplay mirrors classic rivalries such as Coke versus Pepsi or Unreal Tournament versus Quake 3. In the realm of role-playing games (RPGs), this discussion continues to evolve, with Final Fantasy 7 Rebirth’s director, Naoki Hamaguchi, weighing in on the matter. According to Hamaguchi, the trend is leaning towards real-time mechanics, a preference that may not sit well with fans of more contemplative, turn-based strategies.

Shifting Perspectives in RPGs

In a recent conversation with Game Informer, Hamaguchi noted that RPGs and Japanese RPGs (JRPGs) are increasingly being perceived as “legacy genres.” He pointed out that action-oriented games are gaining traction in the mainstream gaming landscape. Despite this observation, he clarified that he does not inherently favor action games over their turn-based counterparts. He appreciates games that allow players to assess situations, deliberate on their moves, and build upon their decisions, emphasizing that such gameplay resonates with fundamental aspects of human cognition.

One title that attempts to bridge the gap between these two styles is Clair Obscur: Expedition 33, which combines turn-based tactics with elements of real-time decision-making. Hamaguchi suggests that this blend reflects a growing player desire for both strategic depth and immediate engagement. He believes that the incorporation of real-time elements into turn-based games may be a natural progression in response to evolving player expectations.

This shift is also evident within the Final Fantasy franchise itself. While newer installments have embraced real-time mechanics more explicitly than Clair Obscur, Hamaguchi indicates that the success of these adaptations has prompted ongoing consideration of how to integrate effective elements into future titles. He acknowledges that when a particular approach proves successful, it becomes a focal point for future development.

However, the notion that turn-based combat is fading may not be entirely accurate. The resurgence of turn-based mechanics in recent years, particularly with the success of titles like Persona and the transformation of the Yakuza series from real-time combat to turn-based tactics, suggests a robust appetite for this style of gameplay. Furthermore, the recent release of Heroes of Might and Magic: Olden Era demonstrates that there remains a significant demand for traditional RPG formats.

Ultimately, the preference for real-time versus turn-based gameplay may hinge less on demographic trends and more on player expectations. Modern Final Fantasy titles are characterized by their high production values and AAA status, which often align with real-time action. In contrast, isometric or top-down RPGs tend to lean towards turn-based mechanics. As the gaming landscape continues to evolve, the ideal approach may be one that best complements the unique narrative and gameplay experience of each title, allowing both styles to coexist harmoniously.

AppWizard
Final Fantasy 7 Rebirth's director weighs in on the real-time versus turn-based debate, saying that younger players 'increasingly favour more real-time experiences in games'