Resident Evil 2’s director believes Capcom has become ‘completely numb to how scary’ recent games have been and wants a ‘non-horror mode’

In the realm of horror gaming, a curious phenomenon has emerged: the desensitization of players who have immersed themselves in the genre for years. One player reflects on their experience, noting that despite an extensive history with horror games, the thrill of fear seems to have dulled. This sentiment is echoed in their assessment of the latest installment, Resident Evil Requiem, which they found lacking in genuine scares, save for a brief moment in the underground cells.

Interestingly, this player’s perspective contrasts sharply with that of Hideki Kamiya, the director of the iconic Resident Evil 2. In a recent interview, Kamiya expressed his belief that Capcom, the developer behind the series, has become somewhat oblivious to the horror elements in their recent titles. He remarked, “I don’t like horror, and I don’t like scary things. I’m not able to make it through scary movies, and that was even the case back in the day.” Yet, he acknowledges the advancements in technology that allow for increasingly realistic and horrifying visuals, suggesting that perhaps the team at Capcom has grown numb to the terror they create.

Reimagining Horror

In a whimsical twist, Kamiya proposed a lighter take on the franchise, envisioning a version where Leon Kennedy engages in charming activities like fishing, foraging for vegetables, and baking bread, all while accompanied by his dog. He humorously suggested a “not scary mode,” where zombies transform into adorable creatures and blood splatters turn into cherry blossom petals, allowing players to enjoy the gameplay without the weight of horror.

This notion raises an intriguing question about accessibility in horror gaming. The player reflects on the challenge of introducing friends to titles like Resident Evil, which often remain off-limits to those averse to fear. The rich narratives and character development within these games seem to be locked behind a barrier that only those willing to confront their fears can cross.

As the conversation continues, Kamiya shared his own struggles with the latest releases, admitting, “I wanted to experience that myself as a player, but the game was way too scary, and I couldn’t.” This admission from a key figure in the franchise underscores a potential disconnect between developers and their audience. He expressed a desire for a non-horror mode, acknowledging that even within the development team, there seems to be a lack of awareness regarding the intensity of their creations.

While the idea of a softer mode may appeal to a broader audience, the player hopes that Capcom will not shy away from the horror that defines the franchise. They long for a return to the suffocating terror reminiscent of Resident Evil 7, suggesting that perhaps the true essence of horror gaming lies in its ability to evoke genuine fear, even if it means confronting uncomfortable emotions.

AppWizard
Resident Evil 2's director believes Capcom has become 'completely numb to how scary' recent games have been and wants a 'non-horror mode'