PC

AppWizard
October 9, 2026
The AnyPS5 project has achieved 100% implementation of graphics shader instructions, allowing for the direct porting and cross-linking of PlayStation 5 executable files to Windows and Linux without traditional emulation. The project has translated proprietary calls to the PS5's graphics chip into the SPIR-V format for rendering through the Vulkan API. While the complete instruction set coverage indicates successful implementation, it does not guarantee flawless operation in all scenarios. The project has demonstrated stable performance, running a 2D platformer at 60 frames per second on an Intel Core i5 processor and NVIDIA GeForce GTX 1050 Ti graphics card. The developers plan to implement key system libraries for the PRX format soon, leveraging architectural similarities between the PS5 and modern PCs. Additionally, advancements may support related initiatives like the kytyps5 translation layer for console games on PCs.
AppWizard
October 8, 2026
Players in Arc Raiders assist Celeste in examining the remains of the Emperor, a giant robot at Pendola Pass, in the quest "Sizing Things Up." The quest involves capturing a photograph of the Emperor's leg on a bridge east of Old Town, analyzing the exposed area atop the leg near Railroad Junction, and searching for the Buried Harvester Payload at the base of the Emperor, located east of the Fallen Emperor marker near Piazza Della Rupe. Interacting with a chest at this location yields the Arc Conductive Coupler.
AppWizard
October 8, 2026
Nvidia DLSS upscaling is favored by the author, but the release of Gears of War: E-Day has changed their perspective on its use. The game features a dynamic upscaling option that works with a customizable frame rate target, enhancing image quality and performance management. Dynamic resolution scaling is common in console games but less so on PC, where options often lack customization for specific performance metrics. Gears of War: E-Day allows players to switch between upscalers like Nvidia DLSS 4.5, AMD FSR 4.1, and Intel XeSS 2, with the author typically using DLSS in Performance mode on a 4K setup. Testing on a system with a Ryzen 7 9800X3D and GeForce RTX 5090, the game averages 77fps at maximum settings, being 97.8% GPU bound. Transitioning to dynamic DLSS with a target of 60fps results in an average of 64fps and an average resolution scale of 61%, with an 11% increase in pixel count but an 18.4% decrease in performance. VRAM usage increases by nearly 3GB. The author prefers prioritizing sharpness and visual enhancements over smoothness, ensuring consistent 60fps gameplay and allowing users with less powerful graphics cards to enable frame generation without latency concerns. The author hopes more games will adopt similar configurability in the future.
AppWizard
October 8, 2026
From October 8 to October 11, members of XBOX Game Pass Ultimate, Premium, and Essential can play Screamer and Family Man for free during Free Play Days. ARC Raiders is available for free to all XBOX members from October 8 to October 15. Players can also try timed trials of High On Life 2, S.T.A.L.K.E.R. 2: Heart of Chornobyl, Little Nightmares III, and Rogue Waters. Discounts on games are available for those who wish to purchase them after the event. Screamer is developed by Milestone S.r.l., has a rating of 84/100, and is priced at .99 with a 60% discount during the event. Family Man, developed by No More Robots, has a rating of 47/100, priced at .99 with an 85% discount. ARC Raiders, developed by Embark Studios, has a rating of 11953/100, priced at .99 with a 50% discount. High On Life 2, developed by Squanch Games, Inc., has a rating of 2090/100, priced at .99. S.T.A.L.K.E.R. 2: Heart of Chornobyl, developed by GSC Game World, has a rating of 7190/100, priced at .99 with a 30% discount after Free Play Days. Little Nightmares III, developed by Bandai Namco Entertainment America Inc., has a rating of 592/100, priced at .99. Rogue Waters, developed by Tripwire Interactive LLC, has a rating of 45/100, priced at .99 with a 75% discount during Free Play Days.
AppWizard
October 8, 2026
In the latest update for Arc Raiders, players can participate in a new quest called "Boarding the Frigate," which involves ascending to the Arc Frigate, a massive flying fortress. Players must prepare by gathering ammunition and healing supplies. The quest begins by locating a circular Arc drone released by the frigate, which players can board or reach using a Grappling Hook. Interacting with the drone disrupts its function, allowing access to the frigate's interior. Inside the frigate, players will face various enemies, including Rocketeers, Vaporizers, and Hydra turrets. To complete the quest, players need to inflict damage on all three enemy types, but securing the final blow is not necessary. Rocketeers launch rockets, Vaporizers fire lasers, and Hydra turrets pose a significant threat with multiple guns. The frigate is considered the best location to engage these foes, especially the Hydra turret. Players can unlock new platforms by activating switches or shooting yellow nodes, and a Grappling Hook can help navigate challenging areas.
AppWizard
October 8, 2026
At Fate's End is a new game from the creators of Spiritfarer that combines visual novel elements with action-adventure gameplay. The protagonist, Shan Hemlock, is designated as the Princess of Swords and embarks on a quest to gather her family's blades using force or diplomacy. The game features stunning hand-drawn animations and a card system that allows players to gain new abilities with both benefits and drawbacks. Combat involves positioning-based battles and a skill tree, while exploration includes traversing the Hemlock estate and engaging in conversations to uncover family truths. Players will also experience brief skirmishes that unlock skill points or advance the storyline. The game is set to be released in 2027.
AppWizard
October 8, 2026
Fakku has launched the Steam page for Dead of the Brain, following their acquisition of the publishing rights to FairyTale's catalog. The game originally debuted on NEC’s PC-98 platform and marks FairyTale’s first foray into the horror genre after a shift from adult-only erotic games. Dead of the Brain features character designs by Ryuichi Makino and pays homage to 1980s American splatter films. The narrative follows Cole, who witnesses a serum experiment gone wrong, leading to a zombie apocalypse. Gameplay includes visual novel-style dialogue and interactive segments with quick time events. The game will maintain its original pixel art aesthetic, with enhancements for HD displays and some quality-of-life improvements. Dead of the Brain is set to launch on PC via Steam on October 30, with plans for future English releases, including a sequel.
AppWizard
October 7, 2026
Matthew Ball, chief strategy officer at Xbox, clarified that GTA 6 will not be available for streaming on PC and will not be an exclusive offering for Xbox. He stated that while the game will launch on Xbox on November 19, it will not be streamed exclusively or to PC. The Xbox Cloud Streaming app for PC will not include GTA 6, and the decision to exclude PC from streaming options is notable given Rockstar Games' history of favoring console releases. Additionally, Xbox's new streaming limitations will restrict players to 15 hours of gameplay under the Xbox Game Pass Ultimate subscription, with extra hours available for purchase, coinciding with the release of GTA 6.
AppWizard
October 7, 2026
Several iconic titles from over a decade ago, such as Mirror's Edge, Titanfall 2, Dishonored 2, Doom Eternal, and ARMA 3, have set high standards for in-game mobility, each offering distinct approaches to player movement. At GDC 2026, designer Gabe Cuzillo discussed his game Baby Steps, which draws inspiration from the challenging mod Stratocubulus for Mirror's Edge, encouraging players to rethink movement and level design. This year's standout titles, including Cairn, Control Resonant, Vholume, Doom: The Dark Ages' Revelations DLC, and Cicadamata, continue to innovate in movement mechanics. Big Walk focuses on traversing a vast map with friends, emphasizing nuanced movement mechanics. The evolution of movement in gaming has shifted from complex actions to simplified controls, as seen in Grand Theft Auto 3, influencing games like Assassin's Creed and Uncharted. However, new titles like Cairn, Baby Steps, and Big Walk challenge this trend by inviting deeper engagement with movement mechanics. The future of movement in gaming suggests potential for more granular explorations of human movement, offering immersive experiences.
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