In a significant move for labor relations within the gaming industry, staff at 2K Games’ motion-capture studio in California have successfully voted to unionize. The decision, announced on the International Alliance of Theatrical Stage Employees (IATSE) website, saw 15 employees casting their votes in favor of union representation, while six opposed the motion. This election, which took place on Friday, November 22nd, was conducted under the watchful eye of the National Labor Relations Board (NLRB).
Empathy as a Driving Force
Matthew Peterson, a mocap animator at 2K, expressed his thoughts on the outcome, stating, “Today it is evident that the people at this studio truly want what is best not only for themselves, but what is best for their coworkers, future generations of workers, and the studio as a whole.” He acknowledged the challenges faced during the campaign but emphasized that the movement was fueled by a profound sense of empathy among the staff.
Peterson also conveyed his eagerness to engage in negotiations with Take-Two, the parent company of 2K Games. He hopes that this milestone will inspire other workers in the industry to organize and secure the protections necessary for both survival and growth.
A Broader Impact on the Industry
IATSE International President Matthew Loeb highlighted the broader implications of this victory, stating, “This victory is not just about one studio; it’s about the future of work in the video game industry.” He noted that the actions taken by 2K’s mocap workers resonate with many in the entertainment sector, reinforcing the idea that collective action is essential for achieving fairness, equity, and respect in the workplace.
Loeb further remarked on the courage displayed by the 2K employees, suggesting that their determination will likely motivate others within the industry to pursue similar paths. This outcome serves as a testament to the power of workers exercising their right to organize, a right that IATSE is committed to defending and expanding.
The journey toward unionization at 2K’s California mocap studio began in October, marking a pivotal moment in the ongoing conversation about labor rights within the gaming industry.