Alien: Isolation is my favourite horror game because it’s taken me an entire decade to finish it

In an era dominated by live services and multiplayer experiences, it’s not uncommon for players to invest years into a single game. Yet, amidst a sea of online distractions, one singularly offline horror game has held a unique place in my gaming journey: Alien: Isolation. As the game recently celebrated its 10th anniversary, I finally summoned the courage to complete it, a feat I had been attempting for nearly a decade, just weeks before the milestone.

When Alien: Isolation first launched in 2014, I humorously predicted that reaching the credits would be a lengthy endeavor. Little did I know that I would be chipping away at it for so long. The game’s ability to evoke the haunting atmosphere of the original Alien film, coupled with the terrifying presence of the xenomorph, made each session a blend of nostalgia and dread.

The Haunting Atmosphere

Each time I booted up the game, I was transported back to my childhood, recalling moments spent huddled in front of the television, anxiously hoping that Ripley and her feline companion would survive. Despite the xenomorph’s frequent appearances in various media, the game’s reverence for its source material made every encounter feel fresh and terrifying, as if I were experiencing it for the first time.

This time, however, I wasn’t merely an observer; I became Amanda Ripley, navigating the treacherous corridors of Sevastopol Station, desperately seeking hiding spots and rationing flamethrower fuel. The game amplified my childhood fears, leading to countless sessions spent cowering in lockers rather than progressing through the story.

Beyond the overt horror, Alien: Isolation excels in capturing a specific aesthetic. The grimy, lived-in feel of the game harkens back to the first three films, contrasting sharply with the sleek, futuristic designs of earlier sci-fi. The analogue technology, a product of its time, has become a nostalgic touchpoint for a generation accustomed to glossy touchscreens, yearning for the tactile experience of older tech.

“It’s the greatest horror game simply because it’s the one that scares me the most.”

The game’s tactile nature demands physical engagement, immersing players in a world where every interaction feels significant. I found myself repeatedly muttering “Come on, come on, come on,” hoping the xenomorph wouldn’t be lurking just behind me.

Emotional Engagement

Horror games uniquely exploit emotional and mental states, and while there are technically superior titles—such as Resident Evil 4 or The Last of Us—none have left me as shaken as Alien: Isolation. It drenches players in sweat and fear, solidifying its place at the pinnacle of horror gaming.

Even the game’s flaws are intriguing. As we approach spoiler territory, it’s worth noting that the first half of the game is exceptional, with a narrative that arguably could have concluded around the 10-12 hour mark. However, the introduction of human and android adversaries adds depth to the experience, presenting moral dilemmas that align with the series’ themes. The Working Joes, with their eerie demeanor and relentless pursuit, provide a chilling counterpoint to the xenomorph.

Yet, when the xenomorph initially seems to be subdued, the shift to dealing with human threats can feel like an appetizer before the main course. The revelation that there are more xenomorphs lurking adds complexity, deviating from the original premise where one alien could wreak havoc on an entire space station. This transition, while jarring, showcases the game’s ambition to expand upon the lore of the franchise.

A Meaningful Addition

Despite the uneven pacing in the latter half, Alien: Isolation remains filled with memorable moments. The game’s ambition to capture the essence of the Alien series, while incorporating elements from various genres, speaks to its creators’ dedication. Amanda Ripley may not be the most developed protagonist, but her journey serves as a compelling retcon, adding depth to the franchise’s narrative.

While discussions of a sequel have surfaced over the years, the game’s critical acclaim did not translate into commercial success, making it a standalone experience. However, its legacy is secure; it achieved what it set out to do and then some.

As we mark the 10-year anniversary of Alien: Isolation, I reflect on the journey it has taken me on. Perhaps, in another decade, I’ll revisit Sevastopol Station once more.

AppWizard
Alien: Isolation is my favourite horror game because it's taken me an entire decade to finish it