During the recent beta test weekends for Battlefield 6, players quickly noticed the absence of ray tracing options in the graphics settings. This omission, coupled with a lack of commentary from the developers, raised eyebrows among the gaming community. To clarify the situation, Comicbook.com reached out to Christian Buhl, the Studio Technical Director at Ripple Effect, the team primarily responsible for the Portal mode.
Performance Takes Precedence
Buhl confirmed that ray tracing will not be available at launch and that there are no immediate plans to incorporate it in the future. He explained, “No, we are not going to have ray-tracing when the game launches and we don’t have any plans in the near future for it either. That was because we wanted to focus on performance. We wanted to make sure that all of our effort was focused on making the game as optimized as possible for the default settings and the default users. So, we just made the decision relatively early on that we just weren’t going to do ray-tracing and again, it was mostly so that we could focus on making sure it was performance for everyone else.”
This decision may seem like a step back, especially considering that Battlefield V was among the pioneers in supporting ray tracing on PC back in 2018, particularly for reflections. Three years later, Battlefield 2042 introduced ray-traced ambient occlusion. However, Buhl’s emphasis on prioritizing performance in a competitive multiplayer environment resonates with many players.
The response from the gaming community has been overwhelmingly positive, as evidenced by the record-breaking number of participants in the Battlefield 6 beta, marking it as the largest ever for the franchise. For those looking to enhance their gaming experience, GeForce users can leverage NVIDIA DLSS Super Resolution, Frame Generation, and Multi Frame Generation. Meanwhile, AMD users can activate FSR 3 with FSR Frame Generation, and Intel users have the option of selecting Intel XeSS with XeSS Frame Generation.
The highly anticipated full game is set to launch on PC, PlayStation 5, and Xbox Series S|X on October 10.
Battlefield 6 Ditched Ray Tracing to Focus on Performance
During the recent beta test weekends for Battlefield 6, players quickly noticed the absence of ray tracing options in the graphics settings. This omission, coupled with a lack of commentary from the developers, raised eyebrows among the gaming community. To clarify the situation, Comicbook.com reached out to Christian Buhl, the Studio Technical Director at Ripple Effect, the team primarily responsible for the Portal mode.
Performance Takes Precedence
Buhl confirmed that ray tracing will not be available at launch and that there are no immediate plans to incorporate it in the future. He explained, “No, we are not going to have ray-tracing when the game launches and we don’t have any plans in the near future for it either. That was because we wanted to focus on performance. We wanted to make sure that all of our effort was focused on making the game as optimized as possible for the default settings and the default users. So, we just made the decision relatively early on that we just weren’t going to do ray-tracing and again, it was mostly so that we could focus on making sure it was performance for everyone else.”
This decision may seem like a step back, especially considering that Battlefield V was among the pioneers in supporting ray tracing on PC back in 2018, particularly for reflections. Three years later, Battlefield 2042 introduced ray-traced ambient occlusion. However, Buhl’s emphasis on prioritizing performance in a competitive multiplayer environment resonates with many players.
The response from the gaming community has been overwhelmingly positive, as evidenced by the record-breaking number of participants in the Battlefield 6 beta, marking it as the largest ever for the franchise. For those looking to enhance their gaming experience, GeForce users can leverage NVIDIA DLSS Super Resolution, Frame Generation, and Multi Frame Generation. Meanwhile, AMD users can activate FSR 3 with FSR Frame Generation, and Intel users have the option of selecting Intel XeSS with XeSS Frame Generation.
The highly anticipated full game is set to launch on PC, PlayStation 5, and Xbox Series S|X on October 10.