From its initial reveal late last year, it was evident that Control Resonant would not follow the traditional path of its predecessor. With a fresh protagonist, a new environment, and a notable transition from gunplay to melee combat, the game is poised to redefine its core elements. However, an in-depth behind-the-scenes exploration unveiled an unexpected layer: the game’s RPG mechanics.
Exploring The Gap
Before venturing into the Hiss-infested landscapes of New York, developers introduced me to The Gap, a surreal mental space belonging to the protagonist, Dylan. This warped grey expanse serves as a customizable hub where players can refine their combat builds at any moment. Here, the experience transforms into a dynamic RPG, complete with detailed stats screens, diverse talent trees, and customizable weapon forms.
The combat loop is straightforward yet engaging. Players can unleash weapon attacks to charge up supernatural abilities that inflict substantial “falter” damage, stunning enemies and allowing for execution animations that grant melee damage buffs. This creates a satisfying cycle of attack and power accumulation.
Customization is where the game truly shines. For instance, the shape-shifting weapon known as Aberrant allows players to select its primary form, secondary form, and combo ender. One player might wield a sweeping scythe for crowd control, while another could opt for a high-damage axe paired with a quick-stabbing drill, showcasing the game’s potential for varied playstyles.
Abilities and Talent Trees
Players can also equip up to three abilities, acquired through defeating bosses, which offer diverse effects such as telekinetic shields or energy projectiles. Additionally, extensive talent trees enhance gameplay further, with options tailored to each weapon form and general improvements for Dylan, such as health regeneration or increased damage for stealth attacks.
The combat footage revealed a tantalizing glimpse into the possibilities. One build showcased Dylan as a swift assassin, darting between foes with rapid strikes, while another portrayed him as a formidable force, bulldozing through enemies with telekinetic might. A third build emphasized a strategic approach, utilizing summoned minions for support while maintaining a tactical vantage point.
With a plethora of unique monsters to engage, including formidable foes resembling giant humanoid hammers, the game promises an exciting playground for experimentation. The challenge lies in how these mechanics translate into gameplay. While Control Resonant appears to draw inspiration from the frenetic action of titles like Devil May Cry, there are concerns about its fluidity compared to such benchmarks.
As anticipation builds, the question remains: will the RPG systems deliver a satisfying experience that compensates for any potential stiffness in combat? Remedy Entertainment has a history of crafting innovative combat systems, from the time-bending mechanics of Quantum Break to the chaotic telekinesis of Control. While the direction of Control Resonant may be unexpected, it is characteristic of a studio unafraid to take bold creative risks.