Developer Greg Coulthard has unveiled UnrealCraft, a versatile template designed to facilitate the creation of Voxel Worlds within Unreal Engine 5.5. This innovative tool allows enthusiasts to harness the Infinite World map, enabling them to construct procedurally generated environments reminiscent of the beloved Minecraft experience.
UnrealCraft boasts a plethora of features that enhance gameplay and creativity:
- A robust block building system
- Support for non-player characters (NPCs) integrated with NavMesh
- Item drop mechanics
- Biome support for diverse environments
- A straightforward liquid propagation system
- A main character rigged to a UE5 mannequin
- A dynamic weather system complete with night and day cycles
- Game save functionality for seamless progress tracking
To fully enjoy the capabilities of UnrealCraft, users will require a powerful machine equipped with at least an RTX-capable GPU and 16GB of RAM. For those intrigued by this opportunity, UnrealCraft is currently available for purchase.
“I would also like to add that the ‘Minecraft’ map is only one part of the project. It also includes a map for procedural worlds using procedural meshes, either utilizing fractal height maps or real-world elevation data hosted on the web, a marching cube map, and even a map importer to use with Mineways!” said Coulthard.