I’ve only played Atomfall for a few hours, but I think I’m going straight to hell

In the realm of gaming, few titles evoke as much introspection as Atomfall, the latest open-world disaster adventure from British developer Rebellion, now available on Xbox Game Pass. While it may invite comparisons to the iconic Fallout series, Atomfall distinguishes itself with a depth of choice and consequence that keeps players questioning their moral compass.

Wyndham Village, the scene of some heinous behavior

As I navigated the early hours of the game, I found myself grappling with an unsettling conflict. My journey led me to a church in Wyndham Village, where I encountered a Vicar and other townsfolk. Initially, our conversation was amicable, but my curiosity soon morphed into a darker ambition.

Upon discovering a locked chest upstairs that required the Vicar’s key—one I had not earned through dialogue choices—I made a fateful decision. Driven by the allure of loot, particularly an Atomic Battery, I took the drastic step of eliminating the Vicar. To compound my actions, I also silenced a potential witness, ensuring my path remained unimpeded. The irony was not lost on me as I later reported the Vicar’s supposed misdeeds to the Captain, despite being the architect of his demise.

I’m not proud of what went down in here. (Image credit: Windows Central)

This descent into moral ambiguity did not end there. On another mission, I found myself in a bakery where the owner, afflicted by a mysterious ailment, posed a threat. After a brief conversation with his wife, I ventured upstairs only to confront the glowing-eyed man. My instinct kicked in, and I dispatched him without hesitation. However, when his wife entered, panic ensued, leading me to make yet another regrettable choice. I silenced her too, all while keeping my report to the Captain conveniently vague.

The ultimate freedom is an absolute master stroke

The brilliance of Atomfall lies in its non-linear gameplay and the freedom it affords players to choose their own path. Even in my limited playtime, I have become deeply invested in the unfolding narrative and the characters that populate this world. Each decision weighs heavily, echoing back to the very first character who aided my escape from the bunker.

The game invites exploration and experimentation, allowing players to adopt various strategies—whether through stealth or aggression. The dynamic between gaining favor and resorting to violence keeps the gameplay fresh and unpredictable. For instance, I initially assumed that my rapport with the Captain would grant me unrestricted access to Wyndham Village, only to discover that certain areas, like the substation, required a more forceful approach.

Ultimately, Atomfall challenges players to navigate a spectrum of morality, offering the choice to be virtuous or to tread a darker path. This duality is not just a gameplay mechanic; it is an invitation to reflect on the nature of choice itself.

Atomfall is available now on Xbox, PC, PS5, and Xbox Game Pass.

AppWizard
I've only played Atomfall for a few hours, but I think I'm going straight to hell