Jeff Minter, the iconic indie developer renowned for his unconventional approach since the early 1980s, is embarking on a new venture: a remake of the classic arcade shooter, I, Robot. Originally launched by Atari in 1984, this game presents players with a unique challenge as they navigate a “3D kaleidoscopic visualizer,” all while evading the ominous gaze of an all-seeing eye that can obliterate them if they leap at the wrong moment.
Reviving a Retro Classic
Players who manage to escape the visualizer will find themselves battling through a treacherous tube filled with relentless enemies intent on thwarting their progress. This reimagining retains the essence of classic Atari gameplay, infused with Minter’s innovative touch, featuring “arena levels” designed to stimulate the senses with waves of formidable foes.
While Minter’s previous projects, such as Akka Arrh and Polybius, have sparked debate among gamers—his infamous Space Giraffe received a polarizing 2/10 rating from OXM, yet garnered an impressive 92% from other outlets—his work has undeniably left a lasting mark on the indie gaming landscape. In 2024, Atari even released an “interactive documentary” celebrating Minter’s contributions, underscoring his influence in the industry.
The original I, Robot, while not considered a classic in the traditional sense, has gained a cult following over the years. Initially, it struggled at launch, with fewer than 1,000 units produced, but has since been recognized for its pioneering graphics, being one of the first commercial video games to utilize real-time 3D polygons. Its legacy was further solidified with its inclusion in Atari’s 50th anniversary compilation.
As for the release of Minter’s remake, details remain scarce, but anticipation is building for its debut this spring on PC and various consoles, including the Atari VCS, promising a nostalgic yet fresh experience for both new players and veterans alike.