Microsoft’s PC-Only Games Are An “Anomaly,” Says Phil Spencer

As the gaming landscape evolves, Microsoft is making waves this fall with a noteworthy lineup of PC-exclusive titles. Among these are World of Warcraft: The War Within, Ara: History Untold, and the highly anticipated early-access release of Towerborne. While Towerborne is set to eventually grace the Xbox Series X|S, it appears that this trend of PC-only releases may not become a norm for the tech giant.

Insights from Phil Spencer

Phil Spencer, the head of Microsoft’s gaming division, has characterized this situation as an “anomaly.” In a recent conversation with Game File, he expressed his commitment to ensuring that Microsoft games are accessible across a wide array of platforms. “This is historical,” Spencer noted, emphasizing that while there may occasionally be exceptions, the goal remains clear: to make games available on as many screens as possible.

Spencer elaborated on the company’s vision, stating, “We think about the Xbox platform as the Xbox console, PC, and cloud. We want all the games playable across all of those. We want them to be Play Anywhere.” This approach underscores Microsoft’s ambition to create a seamless gaming experience for players, regardless of their chosen device.

While the prospect of World of Warcraft making its way to Xbox consoles seems unlikely, Spencer has expressed optimism about collaborating with other platforms. Notably, select Microsoft-owned titles, such as Call of Duty: Black Ops 6, are set to be shared with Sony’s PlayStation. Furthermore, upcoming releases like Indiana Jones and the Great Circle will debut on Xbox consoles and PC before making their way to the PS5.

Spencer’s broader vision encompasses a future where players can truly own their games, irrespective of the platform. “We want to get to the point where, when you buy, whether you’re buying on cloud—which we’re getting ready to introduce—or buying on PC and buying on console, you own it across all of the Xbox ecosystem,” he stated. This commitment to cross-platform ownership reflects a significant shift in how gaming companies are approaching player accessibility and engagement.

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Microsoft's PC-Only Games Are An "Anomaly," Says Phil Spencer