In response to player feedback regarding the Renown currency in Rainbow Six Siege X, Ubisoft is set to implement changes aimed at enhancing the gaming experience. Following the recent launch of Siege X, many longtime players expressed concerns about the noticeable decline in Renown rewards, particularly after losses in matches. This adjustment in rewards has raised eyebrows, especially as the game transitioned to a free-to-play model and introduced a new cosmetic bundle available exclusively through premium R6 Credits.
Adjustments to Renown and XP Boosters
The reduction in Renown payouts has led to apprehension among veteran players, who fear that the game may be leaning towards a more monetized approach in its free-to-play phase. Renown, a vital non-premium currency, is essential for unlocking new operators and acquiring various skins without additional cost. The timing of these changes has sparked discussions about the balance between free content and premium offerings.
Ubisoft’s Karpazis acknowledged the community’s concerns, stating, “We want to make sure boosters are just as useful today as they were a few months ago. For us, we will need a bit more time to see how that kind of balances out.” He emphasized the importance of patience as the team analyzes data from the initial weeks following the update.
Players can expect further adjustments as Ubisoft aims to maintain the value of XP boosters, ensuring they remain effective tools for progression. Karpazis reassured the community that the developers are actively listening to feedback and are committed to addressing any issues that arise.
For those unfamiliar with Siege X, it is not a sequel but rather an iteration filled with enhancements. A standout feature is the introduction of Dual Front, a new 6v6 mode that allows for respawns and combines attackers and defenders on the same team, adding a fresh dynamic to gameplay.