RTX 50-series cards have issues with older PhysX games

Nvidia’s latest RTX 50-series graphics cards, while showcasing impressive advancements in technology, are encountering unexpected challenges when it comes to older games that utilize the PhysX system. This issue primarily affects titles released between 2005 and 2013, which were designed with the 32-bit CUDA hardware in mind. As a result, beloved classics like Mirror’s Edge, Unreal Tournament 3, and Batman: Arkham Asylum may not perform as intended on the new hardware.

Performance Concerns with Legacy Titles

A recent discussion on the ResetEra forum highlighted the struggles these older games face when attempting to leverage the PhysX system on the RTX 50 series. Although these titles do not require PhysX to function, utilizing this technology for enhanced graphical effects can lead to significant performance drops. For instance, an RTX 5090 running Borderlands 2 at maximum settings may yield lower frame rates compared to its predecessor, the RTX 4090.

While some may view this as a pressing issue, it is essential to recognize that PhysX effects were never critical to the gameplay experience of these titles. Many of these games also found their way onto consoles, which lacked PhysX support altogether. The reality is that older games often encounter compatibility issues with modern hardware, a phenomenon that has been observed time and again in the gaming community.

This situation raises broader questions about the preservation of video games as a medium. As technology evolves, the focus on software compatibility becomes increasingly vital, yet it appears that Nvidia’s approach may not fully address the needs of preserving these classic experiences. The conversation surrounding the longevity of video games continues to grow, emphasizing the importance of maintaining access to our gaming heritage.

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RTX 50-series cards have issues with older PhysX games