Larian Studios is embarking on an ambitious journey, preparing to develop two new projects simultaneously. In a recent interview with GameSpot, CEO Swen Vincke shared insights into the studio’s strategic approach, emphasizing the importance of storytelling in their upcoming titles. “We’re trying to make the stories of our future games now so that we have a big backlog of stories available for us when we start on the next thing,” Vincke explained to Tamoor Hussain.
Strategic Storytelling
This proactive approach to storytelling marks a significant evolution for Larian Studios, particularly as they prepare to introduce a new role-playing game codenamed “Excalibur.” The studio’s commitment to refining its narrative craft is evident, especially following the critical acclaim received for their previous titles. After facing some criticism for the more whimsical narrative of Divinity: Original Sin, Larian took a focused turn towards character-driven storytelling in Divinity: Original Sin 2. The results were nothing short of remarkable, setting a new standard for engaging narratives in the RPG genre.
With the success of Baldur’s Gate 3, which captivated audiences with its rich writing and complex characters, Larian is clearly intent on maintaining this upward trajectory. The establishment of a dedicated storytelling team is a testament to their commitment to delivering immersive and compelling narratives in their future projects.
As Larian Studios navigates this dual development phase, the gaming community eagerly anticipates how these new stories will unfold, confident that the studio will continue to push the boundaries of storytelling in interactive entertainment.