studios

AppWizard
August 2, 2026
PC gamers can purchase a bundle for a low price featuring over 100 games, created by indie developers as part of the Game Industry Hardship Fund on the Itch platform. This initiative, led by Necrosoft Games, aims to support laid-off developers in the gaming industry. The bundle includes 127 games from various indie studios, such as A Short Hike and Neurocracy. The fund seeks to raise 0,000 and will remain active until August 13, 2026, providing financial assistance to developers affected by layoffs. The fund is managed by United Videogame Workers and is available only to developers in the U.S. and Canada. The bundle can be downloaded exclusively from Itch.
AppWizard
August 2, 2026
Owlcat Games, co-founded by Alexander Mishulin, has expanded its workforce to around 600 employees, allowing the studio to work on two projects simultaneously. The studio remains committed to the hardcore CRPG genre, with upcoming titles like The Expanse: Osiris Reborn and Warhammer 40K: Dark Heresy. Owlcat's growth positions it competitively alongside other RPG developers, such as Larian Studios and Obsidian Entertainment. The studio was originally founded in Moscow and is now headquartered in Paphos, Cyprus.
AppWizard
August 1, 2026
Shuhei Yoshida, former president of Sony Interactive Entertainment Worldwide Studios, expressed his appreciation for the game Bloodborne during a keynote address at Japan's CEDEC Industry event. He noted that neither Sony nor FromSoftware has revisited Bloodborne since its expansion, The Old Hunters, was released in November 2015. Yoshida highlighted the lack of a 60fps or 4K patch for Bloodborne on PS4 Pro, PS5, or the upcoming PS5 Pro, which has puzzled fans. He suggested that the current Sony may struggle to deliver a version of Bloodborne that exceeds the quality of existing PS4 emulation, which has yielded impressive results for those using robust gaming rigs.
AppWizard
August 1, 2026
The video game industry is experiencing increased pressure due to rising budgets and competition, leading publishers like Xbox to favor safer investments and focus on established franchises. This trend has resulted in significant layoffs and studio closures, marking a challenging period for Xbox. At the DevGAMM Madeira Games Summit, Rami Ismail emphasized the need to reintegrate creativity into game development, as the industry's fear of failure stifles innovation and leads to uninspired games. He noted that successful titles like Peak, Balatro, and Clair Obscur: Expedition 33 thrived due to the authenticity of their creators rather than market trends. The workgroup also highlighted the importance of making early development decisions to avoid wasting resources on unviable projects, citing Sony's struggles with its live-service strategy. Ismail concluded that the industry's fear of risk is its largest risk, as demonstrated by unexpected hits like Meccha Chameleon, which achieved significant revenue.
AppWizard
August 1, 2026
GameDiscoverCo newsletter has reached 45,000 subscribers. The Video Game History Foundation launched a ‘history of E3’ collection, including an introductory video, vintage footage, and a podcast. Microsoft reported a decline in Xbox revenue for four consecutive quarters, with Content & Services revenue at approximately .75 billion (down 10% year-over-year) and hardware revenue around million (down 13% year-over-year). Asha Sharma noted over 200 million new players joined Xbox in FY2026, but the business did not grow. PlayStation's PS5 sales reached 95.3 million, with a 1.6 million increase for the quarter but a 36% year-over-year decline. Active PSN users rose to 125 million, and profit surged by 37%. Meta's Reality Labs reported a loss of .6 billion in Q2, despite million in revenue. Slotbound, a roguelike auto-battler game, achieved 50,000 wishlists and 2,900 peak demo concurrent users. Over 1,000 PC games now operate direct channels, saving developers an estimated billion in platform fees in 2025. GameDiscoverCo’s Steam Fan Snapshot data revealed that the average age of players is 31 for Clair Obscur and 25 for R.E.P.O. 37.5% of respondents find games through short-form video, while 27.9% use traditional media websites. Players of ARC Raiders show a strong preference for the Steam Deck, and as playtime increases, console playtime declines.
AppWizard
July 31, 2026
The United Videogame Workers union, in collaboration with Necrosoft Games, has launched the Game Industry Hardship Fund bundle on Itch.io to support game developers affected by layoffs, including Microsoft's reduction of 3,200 employees. The bundle features over 100 games and proceeds will go to a hardship fund for eligible developers in the U.S. and Canada to cover essential expenses. The initiative has raised nearly ,000 and will be available for purchase until August 14.
AppWizard
July 31, 2026
XBOX CEO Asha Sharma has announced plans for significant investments in Minecraft as part of a restructuring within Microsoft's gaming division. The strategy focuses on the "four Cs": Core, Content, Creation, and Connection, with the aim of enhancing the game and making it the leading platform for content creation globally. Sharma stated the goal is to strengthen player experiences while expanding creator tools. She also set a target for a significant player-count milestone by 2030, aiming for sustained double-digit growth in players and engagement. Additionally, Mojang and King will now report directly to Sharma, reflecting their importance in the gaming landscape. Minecraft has become the best-selling game of all time since its acquisition by Microsoft in 2014 for .5 billion.
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