This Factorio-ish sim is threatening to devour hours of my time, and I haven’t even gotten to the part where I make my own starships yet

In the realm of management games, a peculiar affliction can emerge—one that manifests not in physical ailment but in the chaotic dance of strategy and execution. This is the experience of players who find themselves caught in a cycle of improvisation, where plans materialize only after a haphazard amalgamation of systems has been constructed. The challenge lies in the necessity to dismantle these makeshift creations to forge a coherent strategy, a process that can feel both maddening and exhilarating.

Engaging Gameplay Mechanics

Among the titles that encapsulate this experience is Outworld Station, a game that marries striking visuals with an engaging rhythm of gameplay. Players embark on a journey of building assembly lines, linking structures, and ensuring that every component reaches its destination amidst escalating complexity. However, the allure of the game extends beyond mere construction; it invites exploration of the surrounding environment, where players can sift through the remnants of abandoned ships and engage in combat.

The interface introduces a charming twist: the cursor is accompanied by a small drone that mimics its movements. This drone becomes an extension of the player, gathering resources and transporting them back to the base. Such a design choice not only adds a layer of interactivity but also anthropomorphizes the often-overlooked tools of management games, transforming the mouse into a pivotal character in the unfolding narrative.

As players refine their operations, they can venture out with their drone to unveil the fog of war, discovering crashed vessels and other bases that harbor valuable materials. This exploration is not merely a side activity; it enriches the gameplay by rewarding curiosity and strategic planning.

Combat also plays a role in the experience. By tapping ‘E’, players can shift into a combat mode, where the drone engages enemy units using lasers. This simple yet enjoyable mechanic provides a refreshing break from the complexities of factory management, allowing players to indulge in a different aspect of gameplay when the intricacies of assembly lines become overwhelming.

While my time with Outworld Station has been limited to just an hour, the initial impressions are promising. The game hints at deeper mechanics, such as starship construction, which beckon players to explore further as it navigates through early access. For those who revel in the intricacies of assembly line management or seek a visually appealing and relaxing factory-building experience, the demo on Steam offers a delightful opportunity to engage with this burgeoning title.

AppWizard
This Factorio-ish sim is threatening to devour hours of my time, and I haven't even gotten to the part where I make my own starships yet