“We love punching Nazis,” Jeronimo Barrera says. That’s why Nekome: Nazi Hunter is all about killing them

Game director Jeronimo Barrera describes the term Nekome as a powerful embodiment of vengeance, encapsulating the raw emotions of rage and hatred. This emotional depth is at the heart of Nekome: Nazi Hunter, a game that delves into the darker aspects of human experience during World War II, particularly the horrors of the Holocaust. It is not a narrative that seeks happy endings; rather, it focuses on the cycle of pain inflicted upon those who have already suffered.

Exploring the Depths of Vengeance

At its essence, Nekome: Nazi Hunter is a story-driven game reminiscent of titles like A Plague Tale and God of War. However, its hyper-violent combat and comic-book aesthetic set it apart from the competition. Players step into the shoes of Vano Nastasu, a young Romani man whose life is shattered by the brutal murder of his family. His mission is clear: to exact revenge on the Nazis responsible for such atrocities, with an emphasis on violent retribution.

Barrera draws inspiration from grindhouse cinema and films like Inglorious Basterds, describing the game as a “symphony of violence.” This phrase, coined by the lead designer, captures the essence of the gameplay experience. Barrera notes, “We love punching Nazis in the face; it’s so much fun in games. We’re taking it to the next level, though—if you thought it was fun punching Nazis, it’s even more fun to kill ’em.”

Yet, beneath the surface of this blood-soaked narrative lies a poignant exploration of heavy themes. Barrera emphasizes the importance of acknowledging the suffering of the Roma and Sinti people, whose experiences during the war are often overshadowed. The game aims to shed light on these narratives, exploring the broader context of fascism beyond the well-documented atrocities against the Jewish community.

A Thoughtful Approach to Violence

While the game embraces hyperviolence, Barrera insists that it is not merely a gratuitous display of brutality. “We’re not just trying to make a gratuitous, violent video game,” he asserts. “There is a story, there’s a reason why you’re doing this stuff.” To ensure respectful representation, the development team collaborates with consultants and has made artistic choices to adopt a stylized, graphic novel-like visual approach, steering clear of photorealism.

The game’s notoriety system adds another layer of complexity to the combat experience. Players’ actions influence how Nazi soldiers react, creating a dynamic environment where fear and strategy play crucial roles. For instance, eliminating a commanding officer can send lower-ranking soldiers into a panic, altering the course of the encounter. Barrera highlights this aspect, stating, “It gives you a moment to strategize and consider how you’re going to proceed with the fight. It’s very satisfying.”

Timing and Context

As the game gears up for a 2026 release, it arrives at a politically charged moment in history. Barrera acknowledges the unsettling parallels between the game’s themes and contemporary global instability. “Killing Nazis is fun. That’s where we started,” he remarks, clarifying that the intent is not to push a political agenda but to tell a personal story of anguish and revenge through Vano’s journey.

While Nekome: Nazi Hunter does not yet have a confirmed release date, it is already generating buzz among potential players, who can add it to their wishlists on Steam. The game promises to be a thought-provoking exploration of vengeance set against the backdrop of one of history’s darkest chapters.

AppWizard
"We love punching Nazis," Jeronimo Barrera says. That's why Nekome: Nazi Hunter is all about killing them